What's our game about?
Artificial Mind is a first person puzzle-solving sandbox game, that was inspired by great titles like Portal and Garry's mod. In this game you take role of a robot, who is closed up in a huge testing facility. Your task is to complete various levels, using your intelligence and creativity.You have only one weapon - your robotic arm with 3 different modes :
Gravity mode
allows you to move and shoot all small objects.
Magnetization mode
is used for creating strong magnets from special metal objects.
Assembly mode
allows you to program objects like thrusters and explosives. It's also used in creation of various structures in assembly stations.
Main hub
It's an area where you can access level selection screen and other essential things like level editor, achievements, tutorial room and character upgrades that are planned in the future.
The water displacement is something i've not seen done before, be interesting to see how else it can be implemented.
Thanks! We will try to do our best!
looks interesting.. tracking ;)
The game has very nice physics implemented in it. Also, the puzzles are very nice, but at the last puzzle, the one with the thruster and the cube wall, you could've just used the gravity or the magnetic tool, instead of the programming tool. Correct?
So while the idea was awesome, there was a simpler way to get passed the obstacle.
Thanks!
You are right and wrong at the same time.
I couldn't use the magnetization mode because it works only on objects made of special metal. You can recognize it because these objects have slightly different color. Something like dark blue.
Gravity mode was a possible solution but only because those objects were pretty small. It wouldn' be possible to pick them
up if they were 2 times so big.
I really like your thinking because we want to create a game where you need to find your own way of solving a problem.