Post news Report RSS ARRANGEMENT 2015 - In Depth

A quick summary on what we have and what lies ahead for this project.

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Wowsies, yet another year. But it was so worth it. Before extending too much myself, I am going to do a quick recap of the status of the project. So, here we go!

(EDIT) New working launcher from Shepard


This way, you will make sure you will have the latest version up to date, plus there's options to customize your game, in case you want to increase performance or quality.

Heavy clean up of code plus usage of SDK 2.4

We noticed that the code we already used it was around, 8 years old. It did contain very old code and tests that went nowhere, but bits and nuts were there. That caused many problems with memory, content, and truck load of bugs.
This is why we decided to start from a clean SDK, and started to add ONLY the features we needed in.

Repository usage for coding


Sharing code before was a mess. And prone to leaks and grab & use with no credit. Not to even mention colaboration between in-house programmers. This is why we created a private repository to track, protect and have better control of the the brain of the game.

VBO for the masses, cubemapping, shadowmapping and more


Having an improved, and cleaner compilation, plus new methods of rendering, helped the world to perform almost 300% faster. This will help us to create more detailed and complex scenarios.

Shadow mapping lets the designer spawn special lights to create a more realistic and inmersive environment. This also lets the story of Arrangement shine brigther.


Cubemapping let us give special refractions to certain kind of surfaces. The process of creating the cubemaps is easy, modders friendly, and increases the quality overall of the game.

https://puu.sh/fSXKD/67c0afd628.jpg

Cubemapping and special texturing that supports alpha and hi-res dimensions, combined together, could be used for great effects that were not taken into account.

https://puu.sh/fSXt1/89c7b231b4.jpg

A new particle system based on Trinity's renderer, lets the designers create incredible particle effects. Each particle reacts intelligently to the world and interacts in a detailed way.


We will let you guess what this one is about ;)

New I/O Filesystem to avoid exceptions


We replaced the way GldSRC reads and writes on files. This give us 100% control and proper debugging when it comes to memory and profiling. This also fixes the popular file system bug that was present since Quake.

New custom NPC models, finally

https://puu.sh/fSZLl/52c1bde2cf.png

A picture is worth a thousand words!

--------------

So, that would be all for this friday. More updates coming soon. Big thanks for everyone involved in the making and the fans that show us that awesome support.

You can suscribe to our studio's channel to get updates about our projects, ARRANGEMENT included!: Youtube.com

Thanks!


Email project director Follow Us on Twitter

Post comment Comments
Guest
Guest - - 688,627 comments

Awesome job my friend !!!

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shepard62fr
shepard62fr - - 491 comments

Thanks from the dev team ^_^

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alencore
alencore - - 445 comments

Oh my this gonna rocks really hard! The weapon origin alone already made me drool in anticipation! Weapon origins super important imo if there's no aiming down option makes the guns feel you're actually pointing it at the right direction via hip.

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shepard62fr
shepard62fr - - 491 comments

If I am not mistaken, all weapons should have the same origin, will make you happier than ever ^_^

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SysOp. Author
SysOp. - - 1,039 comments

one handed weapons have same origin, two handed weapons, a diff one :)

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Aublak
Aublak - - 65 comments

Nice

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SweetRamona
SweetRamona - - 5,114 comments

Impressive as always!

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shepard62fr
shepard62fr - - 491 comments

Thanks from the dev team, glad you like our stuff ^_^

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Dune_Jumper
Dune_Jumper - - 1,585 comments

This mod looks amazingly impressive.

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shepard62fr
shepard62fr - - 491 comments

Thanks from the dev team, hope you will like playing it once it will be released as we enjoyed making it ^_^

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LastLifeOfficial
LastLifeOfficial - - 979 comments

Amazing, this will be just amazing

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shepard62fr
shepard62fr - - 491 comments

Thanks from the dev team, glad to see you like the mod ^_^

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Alberto309
Alberto309 - - 316 comments

Great and interesting update!

I can't wait to play it, and test some maps out with this modified Goldsrc!

Thank you for the updates. :)

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shepard62fr
shepard62fr - - 491 comments

Thanks from the dev team, we don't update too often to avoid spoilers but it feels nice to share cool stuff like this with the community ^_^

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Alberto309
Alberto309 - - 316 comments

I totally agree with you. And thanks a lot for the share. :)

Will you release the engine's source code once the mod is released? I've asked this question once before, but no one replied, unfortunately.

Thank you in advance. :)

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shepard62fr
shepard62fr - - 491 comments

We will ask programmers stance about that, in the meantime, the latest public source code is on our forums here : Am.half-lifecreations.com

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Alberto309
Alberto309 - - 316 comments

Oh, thank you!

But I'd rather wait for the final code if you will release it. Otherwise, I'll use this.

Thanks a lot for the reply! :)

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Lopper
Lopper - - 1,559 comments

Great work, all this time and you guys are still putting lots of effort into making this mod look amazing, can't wait to play it :D

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shepard62fr
shepard62fr - - 491 comments

Thanks from the dev team, we're polishing the game as hard as we can for you (the players) ^_^

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HRN(BMN)
HRN(BMN) - - 53 comments

its a sp+mp game ??

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shepard62fr
shepard62fr - - 491 comments

Singleplayer only, we dropped the multiplayer part because it would require too much time to be perfect. I don't know yet if we will be working back on the multiplayer side when Am got released or if it stay a singleplayer only game.

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kazumo
kazumo - - 1,174 comments

Lookin' awesome, guys! Keep up the great work!

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shepard62fr
shepard62fr - - 491 comments

Thanks from the dev team, lovely comments motivates us ^_^

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Guest
Guest - - 688,627 comments

espectacular!!! los felicitoooo

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Res1
Res1 - - 359 comments

Is that actual dynamic lighting in Goldsource of all things? If so, holy hell that's impressive!

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shepard62fr
shepard62fr - - 491 comments

Thanks for the dev team ^_^ Yes, this is dynamic lighting.

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HRN(BMN)
HRN(BMN) - - 53 comments

or just add a deathmach mode like half-life ??
can you ??! like the beta => Youtube.com

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shepard62fr
shepard62fr - - 491 comments

The game mode featured in this video is Cooperative and not Deathmatch, the beginning of the video was a friendly fire test I think.

Like I told you to your other comment, we discarded multiplayer in order to be focused on the singleplayer campaign, if we want to support multiplayer even for a HL Deathmatch style, this is a summary of what we would have to do :

1) Technically speaking, we will have to review all Arrangement features that were added into HL, some or most of them are designed for 1 player only and may causes sync issues on a MP game.
2) Make maps for multiplayer, the CS maps were just placeholders for testing.
3) Adapt the gameplay to make it interesting in multiplayer and this is not an easy job.

We may work again on multiplayer after Arrangement's release, but not now.

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HRN(BMN)
HRN(BMN) - - 53 comments

okay thank you for explaining everything :D

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Kruk
Kruk - - 225 comments

wow 0o you guys are rly redoing the engine to make this mod
FANTASTIC WORK!!

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shepard62fr
shepard62fr - - 491 comments

Thanks for the dev team, we are not really "redoing" GoldSrc, we just have improved it (with help from other people of course) ^_^

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DJ_Freddy_123
DJ_Freddy_123 - - 23 comments

oh my god...... awesome work!!!!!! release date?

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shepard62fr
shepard62fr - - 491 comments

Thanks for the dev team, release date = this year ^_^

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TheUnbeholden
TheUnbeholden - - 3,599 comments

This is pretty amazing, can't believe its hl1, I'm alot more excited than I was before if thats possible..

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