Post news RSS April Update

We've made some good progress in the last month: New color palette, building out a few levels, adding additional enemies, added some dynamic shading, a boat, a train level (with some neat features), switches for doors/pushwalls, with much more to come.

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I've been busy almost every evening with adding features into the game. I've got about 3 levels "stubbed" out, as I am adding assets for them as I go. When I come across a feature that isn't in the game, but that level requires it, I'll put it in. So far, those things are coming together nicely.

I still have a few major engine updates to, which I'll be focusing on in the next month. This next month also includes continual level building and progress to make those levels near-ready-to-play.

I will continue to screenshot and display any neat features or level designs that I really think will showcase the mod to this and my Twitter. So, please follow me on Twitter @treesapthief to see updates weekly, and showcase screenshots more frequently.

Any comments or questions, please feel free to post them here or comment on my Twitter posts, and I will try to respond as soon as I can.

Thank you, and I hope you will be patient and excited for this mod as it progresses.

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