Incoming Transmission, FLEETCOM.MO.BL.AM >> CAWCOM
I'm back now.
It's quite cold here, so I'm just gonna get on with it, I have quite a few things to show this week, let's start things off with the new UNSC Frigate, ingame at last:
These ships will be a critical part of any UNSC player's fleet.
SLIGHT MIX UP WITH THE MUSIC, REMOVED DUE TO WEIRD STUFF, DON'T ASK QUESTIONS.
More cool stuffs next week... more ground units I think... possibly... bye now ^_^.
Incoming Transmission, FLEETCOM.MO.ANH.NHAN >> CAWCOM
the Marines are having some problems at [UNKNOWN COORDINATES]. In space there are too many problems (Covenant Attacks, some unknown ship classifications, nearly invincible), but the Navy should do it. On the ground we have a huge flood infestation. But the best is: there's only one squad down there, and they are running out of ammo. But hey, 50 ODSTs and 8 Archer Missiles are going to help them, so they should survive, I mean, ODSTs are the next best thing to the SPARTAN-IIs.
I also could take a pic of a Archer Missile impact:
Beautiful, isn't it? The fire, smoke, all these forests. I'm just asking where the flood should be, there's not a bit of flood.
For those who are details-addicted:
* Render Time: about 8h with a T5750 Core2Duo (2x2GHz)
* Setup Time: 16h with some surfing pauses
* Software used: 3dsmax8 + FumeFX, Vue 7, Photoshop CS4
* Polycount: 800,000,000+
* ran 15 times out of HDD space
* ran 2 times out of RAM
* means i need a better PC/Laptop
* Simulation Time (of the final one): 5h
* there's much more, but it's too much to list
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