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Demonstration of the latest developments of our single player campaign for Unreal.

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Only one level has been in development over the past year and it is called Soledad2.

Thematically, this level is a temple of the extinct Nali culture (their religious views were somewhat different from what we can observe among other representatives of this people). In terms of the gameplay, Soledad2 will simultaneously check the players, both for attentiveness (you don't have to wander a lot in search of a way out, but it will definitely be useful to recognize suspicious places with traps in advance), and the ability to emerge victorious from the battle (the variety of enemies and the number of available weapons here high enough).

This level is the 10th in a row in the overall campaign plot.


Unreal is such an absurdly underappreciated game. Looking forward to this.
Will this be vanilla gameplay but new maps, or will there be new gimmicks, weapons and/or enemies?

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unreal-doom Author

A campaign of 30 maps is planned. The gameplay is classic, with minimal changes, half of these changes are optional, you can connect them through the mutators that come with the mod))
An invariable difference is the characteristics of the protagonist, he has a slightly higher health reserve, but swims a little worse.

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