Post news RSS another patch II

Made a new patch, doesnt got too much: Now your rotation speed affects presicion. Took out tracer shots from garand (dont think they had tracers); bullets can be seen now, i may add more alpha and make them darker on the next patch. Bullets bounce if are shot on the right direction. Added some bullets

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Made a new patch, doesnt got too much:

Now your rotation speed affects presicion.
Took out tracer shots from garand (dont think they had tracers); bullets can be seen now, i may add more alpha and make them darker on the next patch.
Bullets bounce if are shot on the right direction.
Added some bullets sounds and two maps to test them (may be bugs or not working properly) . i wish some engine had a better collision detection (something like SOF) and a movetype no_clip that detects when it hit something (but its not stopped by it). I think a doppler effect for sounds could be very nice and useful too.
If anyone knows where i can find some better sounds for the bullets please, let me know. i need some sounds of supersonic and subsonic bullets passing near and ricochet sounds (ricochets flying not hitting walls). At the moment im using some sounds from jballou's FBI and Microsoft Close Combat for the flying bullets and so.

PS: I may not update this page in some time, i got my finals in a couple of days.

thanks everyone! :)

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