Post news RSS Animation mixing UI [HD Video]

A couple of days ago, David asked me to add a new feature to the animation editor UI - animation mixing. Here's a video of how the UI works!

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(By the way, if you missed John's animation video over the weekend, check it out here!)

A couple of days ago, David asked me to add a new feature to the animation editor UI. He wanted the ability to have multiple timelines in the UI so he could mix animations. He drew me a picture to make it a bit more clear:


It required a little bit of refactoring, but it was pretty straightforward to implement. Normally something like this would take a really long time, but thanks to our decision to standardize on HTML5 for our UI layer (via Webkit / Chrome / Awesomium), it took less than a day!

Here's a video of the new UI coupled with soothing ambient music from Mikko Tarmia! Be sure to watch it in HD!


I highly recommend watching this on YouTube or pressing the fullscreen button, so it is more legible.

When we get a little further along, I am sure John will post another professional video showing how to use it in the game! In the meantime, I've posted the UI sources in the secret preorder forum to people who want to test it out. (permalink)


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Comments
Kamikazi[Uk]
Kamikazi[Uk]

Stop going to fast lol. Every day you guys have a new post :P. Making everyone look rubbish lol. Great work again.

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pjmiller435
pjmiller435

As always amazing work

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Nebcake
Nebcake

Every update you guys bring makes the game a whole lot cooler

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Daystranger
Daystranger

You should make an OS.

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Jackson97
Jackson97

That could work! Awesome UI too.

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Elratauru
Elratauru

He already said he took inspiration from Microsoft with the "Ribbon User Interface"...

En.wikipedia.org

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Silverfisk
Silverfisk

And that is totally related to making an OS.

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Elratauru
Elratauru

No, but I was talking about the GUI. I suppose that Daystranger was talking about how awesome and simple are Overgrowth GUIs.

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Ryswick17
Ryswick17

thats some kickass concept art there

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SinKing
SinKing

that's cool - now the ultimate thing would be if animations were scalable and tranferable, so you can do the walk cycle once and scale it from dwarf to superhero.
Generally the way animation is handled in Overgrowth seems revolutionary to me.

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TheHappyFriar
TheHappyFriar

ok, I complained a bit before about posting stuff that wasn't great, but this IS GREAT. :D

Amazing work there. That should be incorporated in to every game out there (or near every game).

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chris_sloany
chris_sloany

looks really nice!

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Assaultman67
Assaultman67

Damn, wolfire's GUI is mind blowingly awesome :o ...

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