Post news RSS An update from

I'm just re-posting Angel's post from the MFQ3 site. Hi everyone, who is still reading this... Okay, news are slow, I know. I noticed that most of the guys inquiring to the state of mfq3 want to know the differences, so I thought I would do a couple of comparisons, and tell a little about the systems.

Posted by on

I'm just re-posting Angel's post from the MFQ3 site.

Hi everyone, who is still reading this...

Okay, news are slow, I know. I noticed that most of the guys inquiring to the state of mfq3 want to know the differences, so I thought I would do a couple of comparisons, and tell a little about the systems.

But first: We have 2 new coders trying to get into the code. Hopefully this will mean a faster development cycle.

Okay. Let's go back to the v.40 days and sum up what was in that version (mainly for the beta testers, because they wouldn't recognise the game if they went back.)

v.40 had 8 vehicles for you to play with. They were: M1A1i Abrams tank, the T-90 tank, the BRDM kindof amphibious personel carrier, the BMP3, F-16, JAS-39 Gripen, F-15E Strike Eagle, and the F-5 Tiger.

we had 3 maps or so to play on, mostly Desert Storm by Abbo, but also Groundwar by Cannon and Turbulent Winds by RaptorE.

Weaponry we had a machine gun on each vehicle, iron bombs, FFAR rockets and that was it.

As of this writing we are saying v.76.

The game has had an almost complete overhaul. on top of v.40 we have guided missiles, a cool targeting camera, some 20 vehicles, flares (otherwise those guided missiles might be too hard to dodge), new shadow code (which looks very cool, btw), visual weapons that actually drop from the pylons(!!), a boat (you can sail around), the BRDM and the BMP are now actually amphibious, a new gameset (WW1.. The Red Baron strikes again), a butload of new weapons (eg. we have Mk82 iron bombs, bigger mk83, and biggest mk84).

The HUD has gotten a MAJOR revision. Gone are the 3D crosshairs that didn't look the same on different resolutions, now the hud is 2D and the crosshair is moved according to the way your aircraft is pointing. We are also working on missions.

Currently we have an In-Game Mission Editor (IGME). It allows you to place vehicles (they don't move yet), and SAMs (which most certainly do work!!). This means that you can set up for instance different base defenses, depending on what the players want (I have a mission for Desert Storm where red's base is protected by 6 SAMs. It takes about 20 minutes and 6 deaths to kill them all and anihilate the base, unless you fly up high and bomb with the B2 Spirit bomber and its load of mk83s).

This was the short version of it. Next time I'm gonna tell you more about the guided missiles and how to use them. =)

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.