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Tactical Mode now allows you to freeze combat and issue orders to your fleet. Patch also adds new weapons, missions and general improvements.

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Tactical Mode added to the game - more information can be found on our blog.

Mines & Turrets

  • Added mines and turrets for both factions.
  • Created assets and VFX for deployable turret
  • Created assets and VFX for deployable mines. Added land and active VFX to mines.
  • Implemented AI for mine launchers and turret launchers.
  • Mines updated to have an activation time after reaching their destination, and use tweening to allow smooth movement.
  • Adjusted the trail VFX for Turrets/Mines to use emission over time rather than distance.
  • Made an enemy version of the Mine Launcher VFX.
  • Environmental mines implemented.
  • Story Events set up to allow for spawning of minefields and random terrain, etc.

Pulse Weapons

  • Created the Sustained Damage Pulse attachment.
  • Added AI for the Sustained Damage Pulse.
  • Added sound for the Sustained Damage Pulse
  • Updated colours for Sustained Damage Pulse
  • Implemented the Sustained Mending Pulse.
  • Tweaked mending pulse AI for Sustained Mending Pulse.
  • Updated VFX on Sustained Mending pulse.Sustained Mending Pulse is no longer a stand-alone VFX, and is part of the sustained mending pulse support attachment.

Divert Power

  • Added AI for Divert Power attachment.
  • Updated Forced Targeting and Divert Power systems to use new VFX.
  • Added cost to Divert Power Attachment.
  • Divert Power AI should now run intelligently based off the time a weapon is next able to fire.

Flak Barrage

  • Implemented Flak Barrage attachment
  • AI implemented for Flak Barrage attachment.
  • Flak Barrage and Sustained Damage Pulse now use correct fake projectile.
  • Starting Assault ship now has Tactical Advantage attachment.

UI

  • Added new button backgrounds to indicate automatic attachments on Fleet Bar.
  • Attachment buttons are now visible on ALL ships at all times, even deselected ships.
  • Added Targeting Icon.
  • Updated Move order VFX to be blue instead of orange.

Loot

  • Updated all the loot chance values.
  • Small chance now of Attachment rewards after every battle.
  • Upped starting credits from 1000 to 1200
  • Temp addition of all ships and the new Attachments to the starting shop.
  • Loot lists will now concatenate in both story events and story choices.
  • Added new Attachments to general loot lists and shops.
  • Removed a system slot from the Carrier. Carrier price decreased.
  • Changed a Rogue system slot to a support slot. Rogue price increased.

Maps & Missions

  • Added new Hunt2 and Hunt3 maps.
  • Created a working Hunt map template. Hunt mission updates.
  • Added pirate Hunt objective.
  • Added new randomisation to Hunt maps.
  • Orthani Hunt spawn lists added.
  • Added Hunt fleets.
  • Capture2 maps added.
  • Mission timer updates.
  • Map fixes and updates.

SFX

  • Added sounds for shield down and shield up.
  • Added new weapon and attachment sounds.
  • Changed the pitch shift on the charging sound so it is no longer ear-bleedingly high at the end of the charging sequence.
  • Lowered the volume on the weapon charging sound so it is equally non ear- bleeding.

AI

  • Player Fleet Score – now re-calculates for lost ships.
  • New attachment types added to enemies.
  • Volatile Storm AI will only attack targets under 20% shield.
  • Removed targeting Critical as it was negatively affecting the Agro system.
  • Agro system update to make ships more sensitive to attack, react when 1% damage has been done to a ship.
  • Removed kinematic from damaged ships.
  • Missile flight speed increased. Drones bullet and missile speeds brought in line with ships.
  • Modifiers can be applied when the attached ship takes damage (either of the hull, shield and/or energy variety)

General

  • Added turn and jump out. Made sure ships jump out in a random direction.
  • Moved map tracker.
  • Changed damaged objectives to not be always visible.
  • Hunt mission now has a disc render.
  • Missile launcher firing spread and missiles fired per launch are now exposed to design.
  • Added new map backgrounds
  • Adjusted the timing of the right click target and defend VFX
  • Changed defence team tracker to be global instead of per map.
  • Amended 1.5 pirate fleet.
  • Text updates for various Events.
  • Modifiers added for hull damage, shield healing/damage, and energy healing/damage.
  • First pass of optimisation on Akari Ship Thruster/Trail VFX.
  • Explosion VFX Optimisation – inc. removed dead layers from prefabs, fixed layer time inconsistency.
  • Removed disabled particle systems from A’kari missile explosions.
  • Right-clicking enemies (or Attack + left click) now plays targeting VFX.
  • Defend + left click now plays friend-targeting VFX.
  • Empty special case for loot items has been added.
  • Nukes now travel based on a speed rather than an overall travel time.
  • Completed VFX for drones and turrets, inc. adding new explosion type for mines.
  • Order Acknowledged sound now no longer plays for every move order…
  • Tested ion storm VFX which now appears to be fully functional.
  • Some minor changes to VFX prefabs

Bug Fixes

  • Various fixes for sound — correct looping sounds in for Damage and Mending Sustained pulses, Fix applied for never ending storm sounds.
  • Fixed Orthani brains. Fixed damaged ships causing crashes.
  • Fixed Orthani Carrier spawning without attachments.
  • Can no longer use attachments after a ship has been disabled.
  • Misc map fixes.
  • Various fixes for ships sticking in environment.
  • Fixed multiple capture points visible on Capture1 mission.
  • Now instantiating the ship definition on SpawnShip so that overrides do not alter the prefab for future spawning.
  • Bug fix for Map4_Capture3.prefab ending kill all enemies objective early.
  • Bug fix for Orthani Rogue not using Buckshot weapon.
  • Fixed issue that was causing hunt targets to spawn as neutral.
  • Fixed enemies stuck in terrain on Map4.
  • ObjectiveKillMe – can now include a faction that it should check when killing everything in a faction (fixed a bug where null ships would be erroneously counted as ‘live’ ships).
  • Fix for Objectives staying on.
  • Static ship jumping direction done once for all ships.
  • Fixed bug where Carrier could be forced to target a point in space and would fire out infinite drones.
  • Fixed invisible ships bug.
  • Linked renamed right click VFX manager back up. Fixed a bunch of issues with the right-click feedback VFX
  • The Fleet Browser should no longer be at the wrong size for a frame on opening.
  • Damage VFX should no longer play when the target ship is not visible.
  • Fixed null reference exception when opening Credits Panel.
  • Fixed bug where the purchase confirm was not occurring with ships, repairs and supplies
  • Fix to stop Agro Target ignoring Forced Targeting.
  • Fixed A’kari Dreadnaught armour.
  • Fixed the IonStorm VFX
  • Fixed issues with Sustained Mending Pulse VFX (including deleting an apparent duplicate). Sustained damage pulse now uses correct VFX at correct size.
  • Corrected icon on damage sustained pulse.
  • CheaperDroneFlight can no longer affect the z-axis position of drones.
  • Weapon Attachments now aim at exact positions.
  • Turrets had accidently been set up to create a damaging explosion on death. This behaviour is intended for mines only.
  • Caught bug in pulse attachments where they could attempt to apply a modifier to a destroyed ship.
  • Mending pulse no longer accidentally applies damage boost modifier VFX to medium-sized ships.
  • Sustained Mending Pulse now uses correct fake projectile VFX.
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