Post news RSS Alpha Elements 10th anniversary update: No more rabbits

Welp, there will be a minor update for Alpha elements because of 10th anniversary. There will be pretty much the same, but with less rabbits. Some people will understand what I mean.

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I know what some people think about why there are so many rabbits on ep. 1 XD

Screenshot Doom 20170915 200832

The original idea back in the day was meant to be like, those planets were habitable enough to allow human workers to have some pets inside their workstation.
Obviously the idea wasn't explained well, specially after some of those rabbits attacking you, so I think i'm gonna do an update, taking away those rabbits, and putting something else instead.

(Fun fact: This is the mod that started the "1st level rabbit" joke on my later mod's, Invasion infernal and CSDoom gold have some rabbits as well, as reference of this mod XD)

So, i'll get rid of all rabbits, except for the one on E1M1 to keep the internal joke alive. On later levels you will encounter a monster replacement for them (or sometimes, even nothing at all)

There will be some minor fixes i can't remember right now though XD
Probably some actor placements relocations and some other stuff.

Screenshot Doom 20171013 215345 Screenshot Doom 20171013 215135

I originally wanted it to release it on october 31st because of my birthday, but since i'll use that date for other mod, i'm gonna release it early.

The only thing that i find sad is that i've sent some written stories text to some people, to help me make a better english translation for the mod, but since no one answered after a month, i've decided to keep the same hidden dialogue as previous verisons.
I also had in mind a more ambitious computer design that would require some acutal hack minigame in order to access secret messages, but since i'm so busy with other mod's, and this mod is so old and underrated i've decided to keep it simple.

Other than that, this is still amongst my favourite mod's. it's hard to play, but it can get funny sometimes, mostly because of the secrets hidden on it and the story itself not being taken that seriously.

Welp, i hope you enjoy the mod as much as i've enjoyed making it back in the day.

- AlphaEnt.

Untamed64 - - 107 comments

Aww.. Don't remove the rabbits
You should keep them and remove their attacks
I like looking for hidden stuff

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AlphaEnt Author
AlphaEnt - - 402 comments

They were a common enemy on episode 1 though, that's why i've removed them.

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