Three major gameplay mechanics (described in detail in earlier article):
- Wildlife (aggressive animals and dens)
- Early army (militia can be trained in Camp)
- Morale to affect warrior’s attack
Content
- More great music by Juan I. Goncebat
- New fight and death sounds
- New scripted map Walkers (survive Walkers waves)
- New scripted map Into the Swamps (by Klassix)
- New skirmish map Horseshoe (with aggressive wolves)
- New skirmish map Borders (by Klassix)
- New campaign Orthalm (3 missions, by DarkianMaker)
- New terrains (yellow grass on dirt, coarse gravel)
- Diagonal transition for mountains/flat terrain
- New temp house models (by Icomatix)
- House building animation for 2 houses (with help from Dah)
- New palm trees
Improvements
- Simplified gold production (no coal required)
- Increased unit walking speed by 25%
- Reworked AI setup and presets for skirmish
- Changed defence position setup in MapEd
- Tweaked AI to handle food production better
- Tweaked AI to handle offense better
- Tweaked AI to handle defense better
- Increased max stone volume up to 6 in one tile
- Gold and Iron ore can be placed on any mountain type now
- Fixed AI iron mining
- Improved iron mining rate
- Lots of smaller improvements in MapEd
- Lots of gameplay bugfixes and smaller improvements
As usual – this is still Alpha, there are likely a lot of bugs, flaws, incomplete features, broken mechanics and such. Please report them and also your thoughts on what should change and why.