AI War Beta 5.001 and 5.002 Released
This one packs a fair number of tweaks. It lets you bind mouse buttons beyond the first two, which is a handy new feature for players with a lot of mouse buttons. The core triangle ships have seen some balance tuning after much discussion with players, as have reclamators and guardians. It's nothing that fundamentally changes the game, but it is a better version of what was there.
Also fixed a bug where hybrid hives were basically broken for the last month and a half or two, apparently. In terms of grand balance, we changed how the AI scales up its tech levels at the high difficulty levels to avoid expert players feeling it's too grindy, and we also much increased the effect that handicaps have on AI player activities in general (it was affecting far too little since... forever, really).
As we previously promised, we're still in refinement and polish mode for the game, and plan to stay in that mode for the next good number of months. So even if you're not normally one who plays the latest bleeding edge betas, this is a pretty safe time to play with the betas since they largely just make things more refined without requiring you to completely redefine your strategies every week as was happening back in the 4.0 to 5.0 time period. Enjoy!
This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.
This one continues our bugfix/polish work, and also includes some small additional features that were the top requests on our idea tracker. Namely: triple-clicking units allows for a new kind of selection ability; there are now keybinds for showing strong/weak info; and the selection description window in the bottom right has seen some added functionality.
This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here. - Chris Park
IncGamers Review of AI War and Light of the Spire
Peter Parrish has written a great review of AI War and the Light of the Spire expansion over on IncGamers. In it he awards the game a 9 out of 10 on their review scale and sums it up as "an exceptional, unique strategy title with near-endless customization and unparalleled post-release support."
A particular excerpt that put smiles on our faces:
"Having played this title at two distinct points in its life cycle what really stands out is the incredible dedication of Arcen Games in keeping one top of how the game evolves and expands. Even though a great many features have been added and tweaked and refined, it was possible for me to drop back into AI War after more than a year away and not find it to be a confusing mish-mash of feature overload. The post-release support is, quite honestly, the best I've seen for any game."
Read the full review on IncGamers.
AI War Subreddit and Steam Group
We now have an AI War subreddit: Reddit.com
And a Steam group connected to said subreddit: Steamcommunity.com
Check either or both of them out if you're interested! - Erik Johnson