Age of Chivalry is a doing something new, its not new models for guns, its not painting the same old house a new colour, Age of Chivalry delivers groundbreaking melee combat that the professional studios in similar genres look to for inspiration. Age of Chivalry is finally first person melee combat done right. The melee combat has a depth to it that has never before been reached by a melee game and there is not just one strategy that is best, but there is hundreds of different playstyles across the 9 different classes that ensure each encounter you have with an enemy is unique and thrilling.
The fights take place over incredibly detailed sprawling outdoor landscapes that push the boundaries of the source engine to recreate harsh medieval battle fields, epic castle sieges and violent, merciless death that will send shivers down your spine in excitement. Age of Chivalry is a ton of fun for 5 minutes or 5 hours at a time, give it a try and we promise that you’ll be impressed by the level of detail and depth that can be found in-game. Mostly you should play Age of Chivalry because nothing is more fun than declaring your dominance on the battlefield and defeating your opponent after being an inch away from death by his blade. Engage against up to 32 players online in whirlwinds of steel and flurries of arrows, in the Age of Chivalry no man can rely on automatic weaponry, but instead must use his own strength, his own speed and his own bravery to overcome his foe. Solider, your glory awaits you on the battlefield!
Age of Chivalry is currently available via steam, head over to our steam profile to begin installing now!
Age of Chivalry is a first person medieval online game being developed by Team Chivalry, you must own a copy of a source based game (HL2, TF2, DOD:S, CSS, L4D etc.) and have an active account on steam to play.
Get more Age of Chivalry Information on our Website and other Community Hotspots!:
A brief feature list for this patch update:
- Heavy optimization of all departments, improved FPS and reduced network load
- Aoc_options menu now has field for players to set their rate, recommend 25,000-35,000
- Redesigned the shield and parry blocking detection
- When stamina hits 0% players now become exhausted and incur a 1 second stamina recharge pause penalty (helps curb shield turtling, spamming)
- Hundreds of bugfixes
- Adjusted brightness of many maps
- Visually reworked aoc_stonehill and aoc_galadan
- Many balance adjustments
This patch was a long time coming and while it doesn't bring any huge gameplay changing elements to the game what it does bring is improved performance that should hopefully let us see some players with weaker systems back in game!
Moving forward to the next big content release Team Chivalry is looking for the following positions to be filled:
- Additional 3D Modeler
- 2D Artist
Please send all applications to firstname.lastname@example.org