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The time has come once again for the development team to expand. We're looking to substantially increase the size of the team in order to provide the best quality gaming experience in the shortest amount of time possible. Currently, we're looking for individuals, aged 18 or older, who have

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The time has come once again for the development team to expand. We're looking to substantially increase the size of the team in order to provide the best quality gaming experience in the shortest amount of time possible. Currently, we're looking for individuals, aged 18 or older, who have experience in one or more of the following areas:

-Mappers / Level Designers
-Modelers
-Animators
-Skinners
-Texture Artists

Ideally we would like to add as many as two individuals to the above departments. This is a dramatic increase to the size of the team and would require a strong commitment from anyone interested. If you would like to know more please join our forums at Heatofbattle.net and Private Message a developer or e-mail Giovanni at heatofbattle@comcast.net.. All applicants must be personable, willing to work with our community, and have the Source Engine (HL2) installed and running on their machines.

Mappers: Responsible for level design and environmental development. Must be able to map within the Source engine and showcase their work. Experience with WW2 and historical environments a plus.

Modelers: Development and implementation of historical WW2 weaponry and tools. Modelers must be able to test their own work within the game engine. Experience in XSI preferred though other environments accepted.

Animators: Talented individuals needed to help aid in the animation process. Anyone who is interested in helping to bring our many new weapons to life is welcome to apply. Experience with 3D game animation is necessary. The ability work cohesively with other modelers is a requirement.

Skinners: Research and develop historically accurate skins for weapon models, player models, and WW2 era objects. Interested applicants must show proficiency with two-dimensional artwork and have the ability to test their work within the Source Engine environment.

Texture Artists: Research and develop historically accurate textures based upon the environments being developed within the European campaign of WW2. Must be willing to work with and fulfill the requests of level designers in order to support development of maps and environments. Interested applicants must show proficiency with two-dimensional artwork and have the ability to test their work within the Source Engine environment.

***NOTE: All applicants must have a broadband connection and Half Life 2 installed on their machine. All available positions are opened for Source development only. There will be no further additions to the Call of Duty team.

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