Post news RSS Action Quake 2 L.T.K 1.25 available

Some ppl was confused with the "Bot release" tittle so i just went back to ltk release name to keep it simple. Action Quake 2 L.T.K 1.25 available I'm working towards replacing the current navigation system completely, but for now i tweaked the current system further, to a point where

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Some ppl was confused with the "Bot release" tittle so i just went back to ltk release name to keep it simple.

Action Quake 2 L.T.K 1.25 available
I'm working towards replacing the current navigation system completely, but for now i tweaked the current
system further, to a point where i believe they handle most maps "acceptable".... for now.

Some of the main changes are:

LTK 1.25 30 March/Apr 2006

- Bot's check their location from time to time, so they arent lost in their
own route table.
- Bot's "fly" less, but still a issue.
- Bot's use the scope again.
- KnifeWar added as a game mode (beta).
- Improved the grenades usage.
- Optimized the code generation.
- Matched the client and the bot rules against the gamemodes.
- Bot's pic a more reasonable item for the gamemodes.
- Added action male model to the deathmatch

Action Quake 2 L.T.K 1.24 available
LTK 1.24 16 Feb 2006

- Various changes and balances (weapon, think states etc++)
- Added 4 game modes (Bots can play sniper war, mp5 war etc)
- Added a new navigation state.
- Changed a few nodes checks.
- Bot's can now handle doors allot better.

Urban.ltk nav added, note that all of the nav files are based on the ltk 1.22 and therefor dont use all the benefits added in later versions. Check the readme on how to create your own.

Action Quake 2 L.T.K 1.23 available
A new Action Quake 2 version is available, i had to step down several versions. All the way down to ltk 1.22 to get rid of the bugs introduced later on.

Main fixes from previous version (Bot release 0.51 based on New LTK from WereWolf www.playspoon.com)

Bots can now play in deathmatch again.
Bots can navigate better again. (Far from perfect, or even good)
Bots don't use so much memory anymore.
You can now add 18 bots, instead of 8 which did result in bad frame rates before.

re-implemented most of the features from the other version, with a few more.

- Tweaked the distance bots walk backwards while opening the door.
- Rdeath removed and Im_hit from the radio.
- The bot's aren't so aggressive using the radio anymore.
- Improved the usage of weapons vs distance to target
- Bot's try to avoid hitting their teammates.
- Improved Jumping.
- Grenades implemented.
- Bots understand when to crouch.
- Changed some sounds
- Bots are able to walk trough the doors , when animated (opening) until i can
clean up the bot door handler code.

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