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It's been a productive couple of weeks for me, as I have successfully integrated google play services and, more importantly, I learned something new with Unity IAP.

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It's been a productive couple of weeks for me, as I have successfully integrated google play services and, more importantly, I learned something new with Unity IAP.

I'm no stranger to integrating google play services, as I have done it at least once before. It's all a matter of drawing up the needed art assets, downloading the latest play services plugin for Unity and checking out if anything significant has changed in terms of implementation (lucky for me it's all the same). After a few days of coding, drawing, and testing I'm done with Google Play services integration.

Screenshot 20190116 214700 Googl


Screenshot 20190116 214723 Googl


The plan is to add more leaderboards and achievements when I add more maps post release.

While Google Play services integration was all academic for me, I couldn't say the same for Unity IAP. I'm no stranger to this, as I have already done Unity IAP once before, but if didn't know Unity any better, there's always new ways to do stuff. I've done away with external XML files for my product database, and threw away my Purchaser script. This time around I went and learned this 'Codeless IAP' I've stumbled while getting my bearings on IAP integration. It was a fun learning process to say the least. So far so good.

Screenshot 20190116 214809 Gnome


Screenshot 20190116 214837 Googl


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