Post news RSS A new patch coming to Fighter Squadron

Fighter Squadron to get support for native 32-bit textures, and widescreen resolutions.

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VDU is back! For those that don't know, this is the handle our past Patch bringer goes by.

After a long hiatus from Fighter Squadron, I e-mailed VDU (The bringer of Patch enhancements from the past) in the hopes that something could be done with the awful texture banding we are getting with modern-day graphics cards. See, the problem stems from the fact that all of the recent graphics card offerings have axed 16-bit dithering support... This makes the textures in-game band instead of smoothly transition throughout the gradients.

VDU has been hard at work, and so far this problem is now fixed in the OpenGL32 renderer. He is still at work on fixing the similar problem for the D3d HAL T&L renderer. This one is a bit more complicated, and thus is taking longer. Also added to the mix, is support for 16:10 and 16:9 widescreen monitors. This makes Fighter Squadron look great at 1680x1050 on my 22 inch 16:10 flat screen monitor!

After these enhancements, I will ask if he wants to continue further with other bug fixes and features to the game. One can hope this will keep Fighter Squadron going for a good many year!

You can view screenshots in 1680x1050 here: Openplanesim.com

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