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Resume of how GCs will work and factions in the mod.

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Hello guys, we at the mod team have been talking about how GCs will work and what we are going to make. While I had some ideas about it, my partners gaved some pretty good ideas and that I really liked, which are now going to be made for you.

Talking about Galactic Conquests, we have to talk about the conquerors, I´ll now mention the factions, both playables and non-playables:

Imperial Emblem The Galactic Empire:

The Galactic Empire, the galactic government established by Supreme Chancellor Palpatine to replace the Galactic Republic in 19 BBY.

The Empire will always have the most modern, heavier and more armed ships. In most GCs the Empire will have control of great part of the Galaxy showing how powerful it was. Its capital planet is Coruscant.

Alliance Starbird The Alliance to Restore the Republic:

The Rebel Alliance, a loose alliance of planetary, system, and sector-level insurrectionist factions. They were generally united in a common cause, against a common enemy in the form of the Galactic Empire.

The Rebels will have a lot of diversity on its ships, better fighters than the Empire, and less control of the galaxy showing how from a ragtag band of ships they form a big organization able to destroy the Empire. Its capital planet will depend on the era you´re playing in.

Blacksun The Black Sun Crime Syndicate:

The Black Sun, the most powerful and infamous crime syndicate of its time in the galaxy, extending its tendrils of corruption deep in the various galactic governments of each era.

The Black Sun will have less known technology and other means to fight the bigger factions showing how far the Underworld its capable to go to control the galaxy for power and money. Its capital planet will be Falleen.


The next factions I´ll be mentioning are part of a feature of the mod, special GCs. Those Galactic Conquest scenarios are meant to revive some special moments from the Star Wars history and will feature as the main protagonist the Empire against those 2 factions:

Sep Logo Separatist Holdouts:

The Separatist holdouts, various disparate fragments of the Confederacy of Independent Systems that remained active after the Clone Wars.

This faction will be featured and will be playable in the "The Reconquest of the Rim" GC which will be set right after the end of the Clone Wars and will be inspired on the Reconquest of the Rim campaing (Legends) and the Western Reaches Pacification operations (Canon).

Note: Please dont start saying, "Oh yes add this ship because of seppies using it", "add this quantity of droids because droids were used during clone wars", etc. We know how we want to do it and what ships and units will be used.

Imperial Emblem Zaarin splinter government:

The Zaarin splinter government, a regime created by the Grand Admiral Demetrius Zaarin in his attempt to overthrow Emperor Palpatine and take over the Galactic Empire.

This faction will be featured and will be playable in the "Zaarin´s Treachery" GC which will be set during the period which Grand Admiral Zaarin saw the opportunity to take over the Empire meanwhile the later was dealing with the treason of Admiral Harkov and its pro-Rebel Alliance forces.

The main difference with the Empire, is that Zaarin´s faction will have some experimental and slightly better units than the Empire.


Now its the time to show the non-playable factions of the mod which will appear and have different control of the galaxy depending in which GC you play.

Emblem hutt trident Hutt Cartel:

The Hutt Cartel, a powerful criminal syndicate and alliance of Hutts. It maintained a personal military consisting of both an army and a starfleet.

The Hutt Cartel will be established and be in control of all planets within the sector known as "Hutt Space". Its capital planet will be Nal Hutta and its moon Nar Shaddaa.

descarga Corporate Sector Authority:

The Corporate Sector Authority, the government of an interplanetary fiefdom, administered by a brutal and tyrannical corporatocracy in the Outer Rim Territories.

The CSA will be established and be in control of all planets within the sector known as "Corporate Sector". Its capital planet will be Etti IV.

Zann Consortium Zann Consortium:

The Zann Consortium, an underworld consortium and crime syndicate led by Tyber Zann which sabotaged and interfered with Rebel and Imperial affairs during the Galactic Civil War.

The Zann Consortium will be more different than the other non-playable factions, as it will only appear on the "Zann´s Threat" in which you´ll be able to play as the Empire and the Rebels recreating the vanilla FOC with the Zann Consortium fighting them.

They will have control of all planets located on the "Hutt Space", "Corporate Sector" and others. Its capital planet will be Ryloth.

Krybes Mandalorians:

The Mandalorians, a group of clan-based people consisting of members from multiple species and multiple genders, all bound by a common culture.

The Mandalorians will be established and be in control of all planets within the sector known as "Mandalorian Space". Its capital planet will be Mandalore.


So as told before, there will be special GCs in which special factions, heros, units and other things will be available to play. For now, we are working on finishing the space portion of the mod and at the same time our new planet layout. Land will be worked also.

I also wanted to let people know that now I´m part of the Steiner Modding Group, so AOTR and ROH will be sharing content, help and tips so if you see content from one mod in another or viceversa is because of this reason. Thanks to ThatOneBullet, Steiner and Sly442 for this opportunity they are giving me.

That´s it for now guys, hope you enjoyed this article to let you know what ideas we have and what we are planning for you, in the last weeks some ships have been reworked to fit the standard look of the mod and others upgraded so expect to see some more updates ;)


MC80NEW

More about the screenshot tomorrow ;)

May the Force be with you... always.

Nkorn.

Post comment Comments
andrew4753
andrew4753 - - 61 comments

Wow this is really cool stuff. I can't wait to see the development and release of this mod in the hopefully near future. You guys are creating along the lines of YVAW, AOTR, and Thrawns Imperial Revenge. I was just wondering how capital planets work and AI balance work. So if a enemy faction takes your capital it does that cripple the income to the faction and start to lose control of a sector unless you liberate it? Also, will the AI be a bit balance because just going off of Republic at War (They had serious AI free unit and spamming problems) I can see an Empire AI fielding ridiculous of ISD's I and II and numerous fleets with Grand Admiral Thrawn and Pelleaeon ready to destroy my Rebellion. Which is to be fair a bit canon but I want my Rebels to have a fighting chance. BTW is the mod going Canon or Legends? Because it looks like it's an combination of both example U-Wing and Ghost vs. Rebel One and The Victory II. I don't really mind and thinks its really cool incorporating elements from both I just wants some clarification. Anyway keep up the good work and see you at the next update and eventually the release.

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nkorn Author
nkorn - - 768 comments

Thank you very much. To be honest I just wanted to say their capitals but maybe there´s some work around with that. Yes, we are taking extreme care to maintain the balance, through an ISD will +90 turrets is something you dont want to cross paths with unless you have a prepared fleet.
As its said on the main page of the mod, we´re going to do the Legends timeline, but adding canon elements as we see it fit.

Thanks for your interest and support in the mod :)

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andrew4753
andrew4753 - - 61 comments

That's cool man thanks for responding to my post I just had this thought I wanted your opinion. Like for example do you know how when you construct the Death Star in vanilla or research tech a timer appears well maybe you can implement that to the capital system. Say for example the Rebellion liberates Coruscant a timer appear for a game over/victory because the Empire losing Coruscant would be a humiliating moment and triumph for the Rebellion unless the Empire commits a huge amount of their forces to retake the planet. Alternatively the Capital Planet System could be used by the Rebellion to attack a sector capital like Corellia or Lothal and once its under Rebel control "spark" Rebellion across the sector and debuff the Empire in some way like reduce income, sabatoge and destroyed building and/or units, or losing control of the planet outright. The Empire in turn can use that as their power base in a sector and use agents or minor heroes to "report" or sabatoge rebel cells and have increase income and production from "indentured" workers to field their armies and armadas. I hope these ideas will help.

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nkorn Author
nkorn - - 768 comments

Maybe some kind of coded event will help with that, but yes we are going to take in account your ideas. Thanks :)

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Her3tiK
Her3tiK - - 71 comments

If I may add to your idea, perhaps it could be worth looking into working a 'rebellion' mechanic similar to how the Zahn Consortium spread corruption, by sending a saboteur-like unit to incite rebellion in that system. The planet would have the same yellow cloud to indicate it's under threat, giving the Empire time to put down dissent; if they fail to do so after a given amount of time, the citizens could either revolt on their own (similar to those sabotage missions, but perhaps with a large civilian militia and some commandeered Imperial vehicles available only in this mission type), or align the civilian populace to aid a Rebel invasion if they would otherwise be Imperial or neutral.
Alternatively, perhaps the corruption mechanic could be used in this way as a form of economic and military sabotage. Obviously, slavery and extortion would be a little odd for Rebel-approved tactics, but a lot of the mechanics and mission types lend themselves to the kinds of insurgent activities used against tyrannical governments (piracy, building demolition, economic sabotage, rioting). Using these kinds of tactics has historically been how rebellions overcome the military might of established governments; it would make a lot of sense for the Rebels to do that instead of face down an orbital fleet, especially early on.

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General-Alphonse
General-Alphonse - - 79 comments

Yes Yes More factions thanks

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DarthRevansRevenge
DarthRevansRevenge - - 488 comments

dang. lots of tasty goodies to crush. congratulations on joining SMG!

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Gojira18
Gojira18 - - 168 comments

I am most impressed!
1. So, will there be a GC with JUST the rebels and the Empire? And for the Rebellion
2. I would suggest having something similar to the Stateless Strategy (http://starwars.wikia.com/wiki/Stateless_strategy)
3. Could the rebels have "missions" against the imperials, similar to the defoliator's corruption ability, so they could get more money, recruit soldiers, steal ships and data, etc?
Thank you!

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nkorn Author
nkorn - - 768 comments

1. There will be a Galactic Civil War GC, with most of the non-playable factions but the only playables are the Empire and the Rebellion.

2 and 3 would be the perfect Rebellion gameplay, but we lack the knowlegde and time to do that as it is not a priority for the first release. And for the record, is a defiler not a defoliator ;)

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Gojira18
Gojira18 - - 168 comments

lol Mind is fried atm. And I would suggest a full list of rebel and imperial units that you guys have planned

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nkorn Author
nkorn - - 768 comments

That´s why I had to made this article first. We have the space units list ready, just needed to show this so people didnt started asking about the factions.

I´ll show it the sunday ;)

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Bucman55
Bucman55 - - 795 comments

The list I made is incomplete. I accidentally left off a couple of ships.

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Gojira18
Gojira18 - - 168 comments

Yay!
"So, you'll make a list? You'll speak to the emperor about-- *Choking*"

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nkorn Author
nkorn - - 768 comments

I cant do that man, that´s the job of Darth Vader ;)

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Du}{
Du}{ - - 442 comments

I really like those GC concepts. I have always loved Galactic Conquest scenarios which reflected certain events and campaigns.

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nkorn Author
nkorn - - 768 comments

Thanks Du}{ if everything works right, I have planned one more GC, but that's a secret for all ;)

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alenoguerol
alenoguerol - - 622 comments

Can you make a GC with all factions?

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nkorn Author
nkorn - - 768 comments

Sorry I wont do that, maybe at the very end of the mod development but right now I dont like that idea.

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BautiStha
BautiStha - - 162 comments

Impresionante!

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nkorn Author
nkorn - - 768 comments

Gracias BautiStha :)

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TaiKorczak
TaiKorczak - - 3 comments

Dang man, this is really well developed faction concepts. I'm excited to see the Splinter group and CSA.

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nkorn Author
nkorn - - 768 comments

Thank you :)

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Paladin_Prime
Paladin_Prime - - 49 comments

I would love to see a GC with all the factions in a free for all.

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nkorn Author
nkorn - - 768 comments

I´m not sure if the game would like that, but as I said above, its not priority right now.

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