Our mini-company consists of two people, we're from Russia. I program, my partner makes 3D models. Also four people help us - a musician, an artist (from Ukraine), writer (from England) and, of course, my beloved wife. We want to create a game that will appeal to fans of turn-based strategy of “old school”. We were inspired by the old games, deservedly become classics of the genre: Fire Emblem, Fantasy General, Fantasy Wars, Dark Omen, Age of Wonders ... Oh, what was the game! From the new, we are very close to the impending Battle Brothers and quite fresh Dungeon Rats. For me, a gamer with 20 years of experience, Warbanners - is a game of a dream. Therefore, though the work takes a lot of time and effort, it's pleasure for me. a gamer with 20 years of experience, Warbanners - is a game of a dream. Therefore, though the work takes a lot of time and effort, it's pleasure for me.
Describing the battle system of Warbanners we can courageously use the expression «easy to play - hard to master». Game mechanics of Warbanners bases on the classic action points and takes into account many factors, including the illumination, direction of gaze, the morale and fatigue ... Many of the objects on the battle field are interactive: you can cut down the trees, freeze the river, move the barrel ... You can build bridges and barricades, dig ditches and set fire to the trees ... Between battles the player engages in the management of the army. Mercenaries grow in levels, increasing their characteristics and learning new skills; can be equipped with magical potions and artifacts. Assistants are ready to join to the squad for a modest fee. They do not involve in the fighting, but give useful bonuses.
The game takes place in a fantasy world. The player assumes the role of mercenary squad commander of "Silver Griffins." His small but formidable army will be involved in the bloody wars, to protect the weak and confront an ancient evil.
I think that we will be able to release the game in the autumn of 2017.
New gameplay video: