Post news Report RSS A bit belated Dev-blog

Welcome to what is the last dev-blog before release.

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Greetings everyone and welcome to what should be the final dev blog before the release.

https://media.moddb.com/images/articles/1/290/289175/auto/Unification_emblem.png

As you may have read from our comments over time,we are very close to release(or as brother Gambit has specified,at 95%).What remains is essentially finishing up the abilities of the Phareons and the most important part of developing,fine tuning and final beta testing. In this way,we make sure that everything is in order and works as bugfree as possible all within our available free time.We take no half-measures since we aim to keep on our promise. Unfortunately, this also means we shall not be able to release directly on the end of January.This is why we couldn't specify a fixed date in the first place.We can confirm though this will be the final delay and only shortlived,as our new goal is within early to mid at worst February.A prime time for release actually,since for many, it is the end of the Winter Exam period.
You have stayed with us all this time(and we are extremely thankful for that) and thus we ask you for one last time to hold the line.For we assure you,it is worthwhile.

Since we are here however,it is a great opportunity to make a couple of more reveals that we have promised to you before.

For starters,as some of you correctly guessed on our last dev blog,the surprise contender for the Phareon choice for this version,is no other than Xun'Bakyr,the Mother of Oblivion of the Oblivion of the dreaded Maynarkh Dynasty.

https://media.moddb.com/images/articles/1/291/290563/auto/20210128231904_1.jpg

As we have mentioned before,each Phareon brings their own characteristics and honour guard to your army. And they are the only ones who may summon the Shard of the Void Dragon, for a cost...

Speaking of Phareons and their abilities,the upcoming version also marks the rise of a model from its tomb that some of you may be familiar with.
https://cdn.discordapp.com/attachments/416189047082582016/804416034886909992/necron_bomb_render.png

FragJacker 's Stasis Bomb model shall make its intended debut as Trazyn's little gift from his Grand Vaults.

Following,we have a common secret by now,the Tier I Titan Equivalent for the Necrons:the Canoptek Seraptek by our beloved brother Miros! \o/

https://media.moddb.com/images/articles/1/291/290563/auto/seraptek.gif

(Yes,this is the reason for the 4 Xs on the Subspace Spire description.)

And of course,as it was promised,the Hellhammer upgrade for the Baneblade is here to help you pound the Emperor's enemies into sub-atomic waste!

https://media.moddb.com/images/articles/1/291/290563/auto/20210128225108_1.jpg

And at this moment,we believe is time to answer one of the most asked questions.Which is none other than the new races that will be included in this version and the actual reason behind the updates in the vanilla races.
They are as follows:

Dark Angels (Final version.)
Witch Hunters (Final version.)
Adeptus Mechanicus Explorators (QoL update.)
Emperors Children (Final version.)
Inquisition Daemonhunt (Final version.)
Salamanders (Final version.)
Imperial_Fists (Final version.)
Steel Legions (QoL update.)
The Dance Macabre (Final version.)
Thousand Sons (Both QoL update and some new additions but a final rework is scheduled for the future.)
Blood Angels (QoL update.)
Legion of the Damned (Final version.)
Tyranids (Christmas version.)
Chaos Daemons (New and custom rework for Unification based on Gambit's original project with additional rework planned.)
Rage (New Version.)
Thirteenth Company (A Space Wolves mod.)(New version.)
Black Templars (QoL update on the latest version.)

Most of the mods(for the record,all aforementioned race mods above are being developed by our Team,Team Thudmeizer) that have received just Quality of Life(notably,the AdMech,Blood Angels,Steel Legion and Thousand Sons) will receive their rework after this version is released,due to time constraints.
Races that are not mentioned in the aforementioned list,like the Vostroyans and the Renegade Guard,do have support but are not developed enough to warrant be included in the pack at this time.However,you can manually add them as a requirement in the corresponding module file.Instructions will be released on how to do it.
The auxiliary mods Objective Points and FreeUI have been included inside Unification itself while the No-Fog fix and the 4gb patch(LAA aka NTCore patch) have been already incorporated already in the Mod Launcher already released on our webpage for maximum convenience.Our Installer on the other hand has been configured to make the procedure as easy and painless as possible.
Please note that due to the issue of size,the mods themselves(alongside Unification proper),will be compressed and packaged in SGA(the native game high compression format).Unification proper(without the race mods) for example is calculated to be only 2gb while big mods,like the EC and the IF just 1gb(which are the biggest).We shall go in full detail with numbers as we are closing to release,due to us still working on the mods but you can expect them not to be higher than 8-10 gb(do not forget,there is a lot of content coming).

Lastly,we would like to tackle one more important topic.Many of you have graciously offered to send us donations.At this moment,we would like to clarify that we can't accept any monetary donation.Our work has been,is and for ever will remain free.We shall never paywall or put a pricetag on any version of Unification.It is and shall remain forever free of charge.However,we salute brother oyunpapağan's initiative of charity donation as an alternative.Thus,if you still wish to contribute monetary to us,we ask you instead to donate to the charity of your choice in the name of the mod.For your kind words and support are a huge payment already.While admittedly,none of us is in a rich position,we know that there are many fellow humans that have not been as fortunate as we have been and need any help they can get.Therefore,if possible,we hope through our passion that is modding,attempt together,each in their own way to make our world a better place,step-by-step.

Hold the line and stay safe everyone!And thank you again for your enormous support!

-The Unification Dev Team.

Post comment Comments
chs94
chs94 - - 421 comments

congratulations on the approach of the issue!)
QoL update-What does it mean?

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Kekoulis Author
Kekoulis - - 3,507 comments

It means Quality of Life(we mentioned it in the article).
Essentially,a mod that is a bit old but is fully playable and just needed some bugfixes and touch ups to get back up at running.These in development terms are called ''Quality of Life'' updates.

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loulou76100
loulou76100 - - 465 comments

Damn, that's some real dedication!
Also, I've never seen a dev team so good at community interaction and communication, which is especially impressive since you're making one of the most popular mods right now. I wakt to thank you for keeping the community alive and kicking!

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GooseDove
GooseDove - - 85 comments

this is very cool

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DooMslayer2021
DooMslayer2021 - - 240 comments

believe me guys i am testing the internal build its massive content new models ..i didn't expect new fancy fx for every race ..new upgrades ..many choices i barley touch it and it offers too many ...i played Necrons ..tau..and IG ..BEST EXPERIENCE u will never go back to vanilla .its worth the wait thudo team working hard to deliver you a free bug version so be patient .

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XsauroxPlayer
XsauroxPlayer - - 87 comments

If you need help with beta testing I'm in (I'm a programmer in real life and I've modded dawn of war in the past, so I know some things about the game assets and structure)

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Caldaris94
Caldaris94 - - 193 comments

Near release HYPE! Can't wait to play it.

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Antoniopol
Antoniopol - - 14 comments

Amazing work guys. Take your time, but I have a question. are the space wolves going to have an update in the future? I need the thunder wolves. For Fenris

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Kekoulis Author
Kekoulis - - 3,507 comments

For starters,we have the 13th Company mod included.
But much later,if time permits,we will revisit the SW mod properly.

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Draigho
Draigho - - 52 comments

Oh boy ! Here we go again !

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Dark_One99
Dark_One99 - - 1,323 comments

I already knew it would be around February because of testing but its great to know the team is having a blast creating this marvelous mod.

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fuggles2k
fuggles2k - - 958 comments

Yeah, testing is just a pit that you don't know how deep it is until you fall in it. The mistake I think is people don't appreciate that testing leads to fixes that leads to more testing... And then we'll still no doubt miss something!

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Kekoulis Author
Kekoulis - - 3,507 comments

Hopefully,this time,we will not. ;^)

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fuggles2k
fuggles2k - - 958 comments

Hopefully, but the public testing team outnumbers the private one 😂

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Wraithlord_Zeratul
Wraithlord_Zeratul - - 402 comments

As far as I know, each races has at least has 1 titan related unit?

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Kekoulis Author
Kekoulis - - 3,507 comments

Yup.

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Marek33
Marek33 - - 3,890 comments

Excellent work like always and take your time! Balancing so much content, takes a lot of time, and real life, can be a pain as well, so I fully understand it!

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Maoist
Maoist - - 93 comments

You all are honestly my favourite mod team. theres an admirable amount of passion put into all this. amazing stuff, thank you for all your hard work

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Kralich/David Staff
Kralich/David - - 828 comments

Outstanding! Godspeed, Brother Kekoulis!

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Edna1
Edna1 - - 1,616 comments

The little dance is cute

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oyun papağanı
oyun papağanı - - 1,048 comments

Thanx 4 the dev blogs, I enjoy reading these :) Like others have said: take the time you need, push that sucka into gamma testing if need be! :)

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Sightlessfate
Sightlessfate - - 52 comments

GIANT METAL SPACE SPIDER! HYPE!

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Guest
Guest - - 689,171 comments

first of all, thank you for the amazing work!
i tried the mod today, and had 2 questions, i hope this is the rightplace to ask?
1st:seems like imperial guard units were somewhat OP in relation to dark angels or emp children, is there a balancing issue or ...? maybe i was bugged?
2nd: are you planning in any time to allow higher unit count caps like UA?

again, thank you!

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Kekoulis Author
Kekoulis - - 3,507 comments

Hello there.
-You tried an older version of both the mod itself and the races.Many things have changed and have been improved.
-From an ex-UA dev,I would say,forget the past.A new age is coming.But to answer your question,yes,we are adding win conditions that increase the unit caps.We have explained in older dev blogs actually,as we wish to allow for maximum customization.
And for the record,said win conditions were not created in UA.They are Community made and all big mods have them.

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cofa88
cofa88 - - 488 comments

amazing thank u ! <3 Necrons..
However, would be nice to have an update for orcs, tau and dark elders in the future >_> ;_; !

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Kekoulis Author
Kekoulis - - 3,507 comments

All vanilla races have updates.
Just,the Necrons are the last ones on the list.

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cofa88
cofa88 - - 488 comments

ohhh rly? wow, i didnt know :P

still have to try the old races

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TheHolyPilgrim
TheHolyPilgrim - - 213 comments

Astounding! Fantastic! Exhilarating!

Absolutely cannot wait for this update!

If I am understanding this correctly, all of those additional races will be included in the download? If so, that's incredible!

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forealdo
forealdo - - 138 comments

Really great to see the mod coming along nicely. I have a question. When the factions that are just getting QoL updates eventually get their reworks, will a patch or something for unification be released to make it easy to update them?

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Kekoulis Author
Kekoulis - - 3,507 comments

Yup,that is the plan.

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forealdo
forealdo - - 138 comments

Thanks. Best of luck with the mod!

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blackrockdepths
blackrockdepths - - 17 comments

the necron big beetle looks super cool, you guys really set a new standard for art in dow1 modding. looking forward to the release!

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Guest
Guest - - 689,171 comments

Hi I'm wondering if the mod team can answer this. I have noticed Harlequins version is finished in the list mentioned. As Im a huge fan of them, are they getting new additions and visual updates or just bugfixes of the existing mod?

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Bronx9146
Bronx9146 - - 66 comments

Is the game one big installer for the mod or do we have to download the other factions separately?

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Kekoulis Author
Kekoulis - - 3,507 comments

One installer.No more hunting down other mods.

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DavionStar
DavionStar - - 18 comments

Some updates for Thousand Sons? Oooh.

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Guest
Guest - - 689,171 comments

Do dark angels and EC finally get titans too?

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oyun papağanı
oyun papağanı - - 1,048 comments

Dunno about the DA, but the EC already has two titans in the current version: the Sumptuous Subjugator (Mirael) and the Quiver-inspiring Questor (lucius). According to the latest EC dev diary the upcoming update will provide a Glamorous Glaw knight as replacement to the subjugator if House Glaw support is chosen...

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WoolfTee
WoolfTee - - 6 comments

This all sounds fantastic and I am looking foqard to the faction reworks and QoL updates for other mods (specifically ad mech as they are sadly a bit underpowered) but I am curious how this new version will be installed, I assume a clean instal like the previous ones however you did mention an istaller and I am just wondering despite instructions definatly being released once the update drops. I guess I am just impatient.
I also can't wait for the Last Stand mode and more factions for Kill Team.

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Racerking98
Racerking98 - - 165 comments

Is the Aeonic Orb part of the Necrons' army in this upcoming mod? Just curious.

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