Post news Report RSS 2021 News - more stuff for Cabal

Hello Everyone, Im still here and still working on the mod. Thank you very much for voting for this mod in moddb awards as always its most appreciated. As you can see I have some progress on Cabal faction. 

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Hello Everyone,

Im still here and still working on the mod :)

Thank you very much for voting for this mod in moddb awards, as always it is most appreciated, thank you.

As you can see I have some progress on Cabal faction.

Again I have tried to bring some stuff from Tib Sun like Cabal Core and also something new, like Cabal Air factory and flyers.

TE2 Cabal ingame Core

TE2 Cabal ingame Air Factory


And rest assured when is Cabal Core finally in game Core defender is coming too as Cabal Epic unit :D

I hope you are staying healthy and safe

And see you next time

Carnius

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StrategyLover
StrategyLover - - 108 comments

Can't wait to play.The best Tiberium Wars mod.

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Metaltooth
Metaltooth - - 2,664 comments

what exactly does the Cabal Core do as a super weapon?

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LordofGilneas
LordofGilneas - - 694 comments

It Could unleash a swarm of nanodrones?

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Guest
Guest - - 689,178 comments

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RedDeadSmeg
RedDeadSmeg - - 233 comments

Keep up the great work, mate

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ragsz
ragsz - - 4 comments

Nice!

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Lex-the-Pikachu
Lex-the-Pikachu - - 262 comments

awesome, can't wait to play this

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Armilus
Armilus - - 56 comments

Hype

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PurpleGaga27
PurpleGaga27 - - 2,066 comments

Glad you are still actively working on the mod for a long time now.

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GeneralJist
GeneralJist - - 474 comments

(buried)

So, when he says "see you next time" he really means, see you exactly in a year when I do the bare minimum to make mod of the year.

Carnius, looks like your trying to copy what we at Tiberium Secrets did with ASI years ago...

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kucsidave
kucsidave - - 106 comments

then let's see how your mod is going along. Oh wait.
Last "major" update in 2020 aug 20.
Instead of being salty that someone did a better job than you did, do something usefull with your own mod and maybe if you do, you will go to the MOTY.

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FortressMaximus
FortressMaximus - - 1,664 comments

Thank you for your work, Carnius!

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DarkRavenBest
DarkRavenBest - - 150 comments

I really hope that Nod wont lose their cyborgs, as a mod desxriptions states it take a picture if nod wont abandon their TS technology as happened in tiberium wars, and if they will lose cyborgs, it just repeat the story of tiberium wars, which this mode tried to escape.

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Armilus
Armilus - - 56 comments

I think the Cyborgs are an instance where that's understandable. In the campaigns of Firestorm, Nod didn't have access to any cyborgs after CABAL went rogue. Them just rebuilding their cyborg armies after their AI tried to wipe out Humanity with them... Not saying it can't happen, but I find it hard to Justify.
It's not like EAs "Mechs were abandoned because they're too expensive and conventional tanks are more cost efficient." Well, why were they ever used in the first place then?

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DarkRavenBest
DarkRavenBest - - 150 comments

It doesnt mean thet nod lost all technologies to build their own cyborgs and use them against cabal, or hijack and reprogramm CABAL ones, it doesnt make sence to abandon technology if it proven to be effective. Cyborgs was large part of Nod TS arsenal and made it special as subterrain units. Lack of them was the thing why tiberium wars suck.
By the way answer on question about mechs "Well, why were they ever used in the first place then?" can be that GDI did not calculate the costs right at the first place and came to this later. Personaly i dont want to justify it, but as you can see even this EA decision can be justified.

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Armilus
Armilus - - 56 comments

The Cyborgs we see in the CABAL screenshots look exactly like those Nod has right now. Unless those are just placeholders or Nod is getting new ones, it would mean the two Factions would have the exact same units. And in C&C3; the factions don't even share the MCV or the hervester, and Carnius didn't change that. In TS, Cabal used GDI Juggernauts as artillery. During the GDI campaign of Firestorm, nothing stopped us from building juggernauts and using them against CABAL. But as nod, we had no access to any cyborgs after CABAL went rogue. Standart Cyborgs were replaced with elite cadre. CABAl made a big point out of transforming as many civilians as possible into cyborgs, so even tho Nod has made extensive use of cyborgs before, it would make sense for someone who sees a cyborg to think CABAL instead of Nod. So building cyborgs again could cost Nod many potential followers.

Plus, Mechs were used in a full scale war on the battlefield. If there's any point where you notice that the things you build aren't cost effective, it's when you use them for real, and need to rely on them. There's more than a year between the end of TS and the beginning of Firestorm. Loads of time to correct any logistical mistake in a noticeable way.

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RedDeadSmeg
RedDeadSmeg - - 233 comments

Nod keeping cyborgs once the CABAL update comes out doesn't make sense. CABAL's whole agenda is about cyberisation of the human race, something that Nod was fighting against in Firestorm.

There were Nod's Elite Cadre in Firestorm which can be a replacement for the Cyborg Squad. As for the Cyborg Commando, we will just have to wait and see.

There's more to Tiberian Sun than Nod having Cyborgs. There are: Banshees, Orca Bombers, GDI walkers etc. Nod losing cyborgs doesn't make Tiberium Essence a repeat of Tiberium Wars. Besides, TE isn't meant to be a faithful recreation of TS in the first place.

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Arshitooooo
Arshitooooo - - 84 comments

please new building forgotten and new upgrades

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randyarmy2000
randyarmy2000 - - 193 comments

i through you death dev, nice to hear that

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Guest
Guest - - 689,178 comments

Can't wait to play

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