In this Mod, you'll play as Captian Andrew Turner, a captian fighting in the resistance. He is a friend of John Connor, and he will be not only included in this mod, but possibly 2 Expansion packs we will release if this mod turns out good.
This mod shows his early roots as a solider. The story will connect in a way with the original story, as Turner nows about John Connor's Origins, and the Machines coming back through time, so this will effect the gameplay and the mod. Skynet weapons will be more powerful, but human's can still get them. Also we will try to improve the A.I., so the Humans basically are smarter, and can fight better, will will not try to get in a fight, and will more or less try to get away from the fighting and hide. Machines will basically keep coming, and will be stronger, and can locate there enemies faster, but will be unexacting, and won't understand tactics. We will for sure create a special cover mode, not like Hippie-communists one on GTA Forums, but instead more like the one on GTA IV.
There is a possibility we may have a Multiplayer feature, so that plays can fight in the future war. I can say much about it now as MP will be released a week after the mod, but it will be fun and great.
We will show have more Expansion Packs with more features, machines, and stuff after the mod, one again in GTA SA only, and another in GTA IV and GTA SA(each game version will be different, but have a similar plot.) Last but not least, we still need a team, and especially a rigger, coder, mapper, and modeler, I will animate the models(The Old team died a year ago.)
TILL NEXT TIME.