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Factions and Units for the 1725 Submod. Any ideas welcome

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=Some Major Differences between this and the 1519 submod
//Artillery is more common and developed, so artillery units are larger, cheaper, quicker to recruit, can be recruited more often, reload much faster and shoot more accurately. All factions will have access to explosive iron shell cannons and light field artillery from the start
//Muskets are much more common and developed, so musketmen units are larger, cheaper, can be recruited more often, reload faster, fire further, and more accurately. All factions will have access to peasant/regular/elite musketmen and sharpshooters from the start. Horse musketmen are much more common, cheaper, and reload much quicker. Many native archers have begun switching over to the musket as well.
//Late game explosive rockets
//Grenades become more common over naffatun
//Elite archers are more rare and expensive
//Crossbows are almost entirely phased out
//Ballista/Catapults are almost entirely phased out
//Cities and forts will have much improved cannon towers
//European Starforts, much improved wall strength and cannon towers over regular forts and walls



Factions

=Safavid Empire
=Sikh Empire
=Mughals
=Nawab of Bengal
=Kingdom of Mrauk
=The Kalhora Dynasty of Sindh
=Marwar Rajput
=Mewar Rajput
=Kingdom of Amber
=Maratha
=Garha Kingdom
=Nizam of Hyderabad
=Mysore
=Nawab of Carnatic
=Tranvacore
=Madurai Nayaks
=Kingdom of Kandy
=Nawabs of Oudh

and the Europeans are
=Portugal
=Dutch allied with Cochin
=British
=French

///Minor Factions (Rebels)
=Keladi Nayaks
=Tanjore Nayaks
=Nayakas of Chitradurga
=Gohad Jat state
=Bahawalpur
=Manipur
=Koch Bihar
=Bhutan
=Kachari Kingdom
=Ahom Kingdom
=Kingdom of Thekkumkur




=Safavid Empire
=Sikh Empire

//Light Sikh Cavalry, Musket Cav, Sword Cav

//Nihang, Elite Sikh Infantry armed with Swords, and Bows or Muskets

//Jat Cavalry


=MUGHAL EMPIRE (Silsila i Gurkaniyya)


Heavy Cavalry
//Ahadis Bodyguard Cavalry
//Mansabdari Heavy Cavalry, lower quality than in 1519 Mod
//Rajput Vassal Cavalry
//Generic Indian Heavy lancer and archer cav

Medium Cavalry
//Mughali Sipahi (Mughal Medium Lance Cavalry): Average medium mail armored lance cavalry. Used mainly to compliment the Horse Archers. Average Melee, though good charge. Good Discipline and Morale
//Rajput Vassal Cavalry
//Purbiya Sowar
//Rajput Vassal Lancers
?//Qizilbash Musket Cavalry
//Silhedar Sowar
//Generic Indian Medium Lancer
//Mughal Terandazi Sowar, an average horse archer unit, second rate troops that have not been provided with muskets.
//Mughal Medium Mounted Musketmen, improved rate of fire over 1519 mod mounted musketmen


Light Cavalry
?//Turkish Slave Archer Cavalry
//Mercenary Turkish Archer Cavalry
?//Baluch Sowar (Balichi Lancers): Superb Light lancers, bonus in deserts
//Pashtun Sowar (Pashtun Light Cavalry):. Light Lancer with good morale and discipline, bonus in deserts
//Camel Zamburak/Jingall, Light Artillery
//Camel Spearmen and Musketmen
//Rajput Vassal Cavalry
//Rajput Camel Cavalry, Lancers and Musketmen
//Maratha Horsemen
//Generic Indian Units, Light bow/javelin/lancer cav
//Mughal Light Mounted Musketmen, improved rate of fire over 1519 mod mounted musketmen


Heavy Infantry

//Dakhili
?//Barha Sayyid Talwarbaz (Barha Sayyid Swordsmen): A famed Hindustani Muslim group in the Indo-Gangetic. These are crack swordsmen, taking inspiration from local Gangetic traditions of dismounted Kshatriya warfare, combining it with their great zeal and pride as descendants of the great Prophet himself. However, their great pride does make them difficult to control. High Morale and impetuous heavy infantry

Medium Infantry
?//Pashtun Medium Infantry, spear/swords/axes
?//Mughali Shamsherbaz (Mughal Medium Swordsman): Expert Swordsman, well armored in medium mail. Best used to protect the ranged units. Vulnerable to heavy charges though. Good Morale and Discipline.
?//Purbiya Talwarbaz
?//Pathan Talwarbaz (Pathan Swordsmen): These stalwart infantrymen, armored in mail and wielding the iconic talwar. They combine the rugged hardiness of their Afghan heritage with the renowned swordsmanship of Hindustan. Heavy Infantry with great stamina and speed, second only to the Rajput Saka Yodha, however more disciplined.
?//Purabhiya Paik (Eastern Rajput Infantry): The old fashioned Kshatriyas who still excel as elite infantrymen, these men of the east, follow the ancient style of fighting dismounted, armed with spear and shield. They are disciplined and have great stamina, though they don lighter armor compared to their western cousins of the Rajputana. //Excellent Medium Spearmen, good counter to cavalry.

Light Infantry
?//Naga Sadhu Swordsmen and Spearmen, naked fanatic Hindu infantry
?//Generic Afghan Infantry, Spearmen/Talwarbaz
?//Jat Spearmen and Musketmen
//Chela Spearmen (Hindu Slave Soldiers), high morale, low upkeep but poorly armoured slave soldiers
//Generic Indian Units, levy/tribal/midgrade/elite Swordsmen/Spearmen

Missiles
//Sadhu Musketmen
?//Mercenary Turkish and Mamluk Musketmen
//Afghan Archers and Musketmen, levy and midgrade
?//Pashtun Musket Skirmishers, mercenaries from afghan/rohilla/or bengal
//Mughalia Teerandaz (Mughal Archers): Excellent and well trained archers, good morale and disciplined.
//Mughal Sepoy Musketmen, Lowlevel musketmen with light cloth armour
//Shah-Ala Regiment, (Mughal Elite Musketmen)
//Mughal Rocket Troops, Well trained rocket troops
//Bhil Tribal Archers and Musketmen
//Bengali Rocket Troops, recruited from the Afghans of Bengali who were said to be expert users of rockets
//Purbiya Musketmen, Excellent musketmen with medium leather or light chainmail armour
//Indian Muslim Archers and Musketmen, Native archers with turkish bows and light cloth armour
//Naffatun Throwers, small unit with short range nafta pots
//Mughal Naffatun Throwers, well trained nafta throwers
//Rocket Troops
//Generic Indian Archers and Javelinmen, Levy, Tribal, Midgrade, and Elite
//Indian Musketmen, low grade/Midgrade/upper grade
?//Rohilla Riflemen, late game mercenary
?//Mercenary Portuguese Musketmen


//Navy
-Dhow, small trading ship
-Cannon Dhow
-Baghlah (Arabic) and Ganjah (Indian), larger versions of the Dhow
-Cannon Baghlah and Ganjah

//Siege, Mostly manned by untrained Purbiya infantry
//Zarb-Zan, 4-6 pounder light cannon
//Kazan, 30-50 pound heavy cannon
//Kazan-I-Bozorg, up 100 pounds or more
//Firingi, swivel/antipersonel guns
//Deg, Mortar
//Rocket Rack, 9 barrel fire arrow launcher, Late Era upgrade to explosive rockets
//Monster Rocket Launcher, massive multi-barreled fire arrow launcher
//Elephant Artillery, light cannons mounted on deafened elephants
?//Light Camel Artillery
//Multi-barreled Organ Gun


=Nawab of Bengal
=Kingdom of Mrauk
=The Kalhora Dynasty of Sindh
=Marwar Rajput
=Mewar Rajput
=Kingdom of Amber


=Maratha

=Heavy Cavalry
//Elephants

=Medium Cavalry
//Purbiya Cavalry
//Huzurat Lancer Cavalry, Upgraded to Musket Cavalry in 1761
//Afghan/Pathan cavalry

=Light Cavalry
//Shiledar
//Pindari Light Lancer and Javelin Raider Cavalry, cheap but low morale
//Bargir
//Pathan Sawar (Pathan Javelin Cavalry):Light Jav Cav, Undisciplined and average morale
//Pashtun Light Cavalry
//Generic Indian Units, Light Cavalry, Light Jav Cav, Light Archer Cav

=Heavy Infantry
//Mailed Maratha Axemen

=Medium Infantry
//Pashtun Medium Spearmen and Swordsmen
//Pathan Talwarbaz (Pathan Swordsmen): These stalwart infantrymen, armored in mail and wielding the iconic talwar. They combine the rugged hardiness of their Afghan heritage with the renowned swordsmanship of Hindustan. Heavy Infantry with great stamina and speed, second only to the Rajput Saka Yodha, however more disciplined.

=Light Infantry
//Mavale
//Hasham
//Tribal Troops, Spearmen/clubmen/swordsmen
//Generic Indian Units, swordsmen/spearmen, elite an midgrade
//Gramin Paika (Rural Militia): Conscripted to serve as fodder, these are little better than camp followers and at worst are impediments.

//Missiles
=Hetkari/Konkani Musketmen
=Mestizo Musketmen from Goa/Calcutta/Agra
=Karnataki Sharpshooters
=Telangi Musketeers
=Koli Tribal Musketeers
=Bhil Tribal Musketeers
=Mercenary Purbiya Musketmen
=Mercenary Arabian Musketmen
=De Boigne's Sepoy Battalions, Late Era Unit

//Artillery
=Siege Guns, 16 and 24lb
=Howitzers
=Garbhandi, light mortar
=Rockets
=Shaturnals, Camel Guns


=Garha Kingdom

//Gond Musketmen


=Nizam of Hyderabad

//Sikh Bodyguards

//Maratha Cavalry

//Rohollas, Muslims from Audh, Sindh, Balochistan, and surrounding areas in North India

//Walas

//Teluga Infantry, Spearmen/Archers/Musketmen

//European Mercenaries


=Mysore

//Mysorean Rocket Footmen, Rocket Racks, MultiRocket Launchers

=Nawab of Carnatic
=Tranvacore
=Madurai Nayaks
=Kingdom of Kandy
=Nawabs of Oudh

=Portugal
=Dutch allied with Cochin


=British

//Jat Lancers

//Bengali Lancers

//Sepoys


=French

//French Infantry

Post comment Comments
KrishnaCN
KrishnaCN - - 371 comments

huzurat

Don't forget Prithvi Narayan Shah of the gorkha empire in Nepal...

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KrishnaCN
KrishnaCN - - 371 comments

KingKorgoth
On ur doubt about ? Marked units
I think archery was in decline by this time in general but mughals used bows and arrows throughout the 18th century(i.e 1700s)....apparently they were used even in 1857 rebellion...but I'm not sure as to how much it declined...but I would assume horse archery atleast would be very much still relevant

Because Indian armies were in general always very late in obtaining advanced technology....but definitely artillery units increased and became widespread....

But I highly doubt crossbowmen remained relevant...I think crossbows were rendered obsolete a very long time before this

Agincourt was a very good instance of a normal longbow decimating the crossbow and agincourt was like what...ancient history(hyperbole XD)by these times..so u can eliminate the crossbow

As for riflemen and musketeers..they would definitely be relevant...spearmen swordsmen javelinmen and lancers,all of them would be relevant since hand to hand and melee situations could arise at any point in the battle and as such armies always had a secondary melee/sidearm should such a situation arise

Maybe huzurat knows this better

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KrishnaCN
KrishnaCN - - 371 comments

In general....about the kind of native warfare in this period...it saw a great increase in field fortifications(mounds,fences,stakes,gunny sacks etc etc) and entrenchments....musketeers and infantry fighting behind cover

Melee Infantry declined and became a supporting unit for musketeers....it would be safe to say musketeers would even have a secondary melee weapon to defend themselves

Cavalry adopted muskets...thus cavalry would include melee,missile as well as artillery brigades...including camel and elephant artilleries

Field Fortifications existed much before as well...

so overall both 1519 and 1725 mods will feature similar tactics and battles,the only difference being that the latter will be witness to militaries of equal capability and technology(and thus better manuveuribility and placement will become crucial ) while former will initially see battles with disproportionate casualties and results

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KrishnaCN
KrishnaCN - - 371 comments

If one reads this period,the entire 1700s,he will realise that this particular century was most certainly decisive to India's future atleast

If one carefully and symbolically analyses Battle of Karnal 1739 AD,atleast for the Indian subcontinent,it spelled doom....the city of Karnal where the battle took place is also coincidentally named after the legendary and tragic warrior Karna(supposedly one among the great warriors of the Mahabharata war...apart from drona and bhishma,he was the only man equal or perhaps better than the protagonist arjuna)...Karna was the only man hellbent on winning the war for his friend and liege Duryodhana and statistically he was responsible for the highest number of pandava casualties...he entered the battle on the eleventh day of the total 18 day war...on the 13th and 14th day he was placed inside the chakravyuha formation and the padma-shakata-suji vyuha(a hybrid of lotus,box cart and needle formations)formation respectively..so he wouldn't cause any casualties to the pandava forces because he was tasked with special missions like protecting jayadratha..and being inside the formation meant he wouldn't be in direct conflict with enemy soldiers...he died on the 17th day...so on the whole he fought for only 5 days effectively.....yet he was singlehandedly responsible for the wholesale annihilation of the panchala allies(the panchalas themselves fielded quite a few Akshauhini of warriors out of the total pandava coalition of 7 akshauhinis)of pandavas

As long as Karna lived,Duryodhana didn't mind ups and downs and his generals falling in the war...but the day karna was treacherously killed,Duryodhana knew his fate was sealed and he had no hope

Ironically what died on the 17th day of the war due to unfair combat was not just Karna but also the rightful heir of the Kuru/Hastinapur Empire...because in reality Karna was Kunti's son before her marriage and actually the eldest son of Pandu,the eldest brother of the Pandavas and rightful heir to the throne of Kuru empire....The entire war spelled ruin for the Kuru royal line...despite winning the war,Pandavas found no heirs left since all young princes were slaughtered...the only hope left was abhimanyu's pregnant wife Uttaraa...she delivered a dead foetus,but the boy was miraculously brought to life by Lord Krishna's divine intervention and the kuru line just managed to survive...when seen in this context,If someone had interceded on Karna's behalf and revealed his royal birth the entire fratrcide could have been avoided...since Karna was actually the diplomatic and military endgame of both the parties..

Whatever the reality of this story in the mythological realm,the battle of Karnal,nevertheless proved just as tragic for India as it's heroic namesake Karna

At Karnal not only did India lose a ruler's wealth and power but also it's freedom and independence as an imperial power howsoever hollow it was by that time...

The rout of the mughals at Karnal exposed the weakness of the country if at all it hadn't been evident until then....militarily the mughals had declined but the empire was fabulously wealthy...the defeat fuelled the ambitions of the british east India company

The defeat of the mughals and the unfortunate massacre and plunder of Delhi sapped the empire of its morale and wealth...in a span of just one night and early morning,nearly 30,000 citizens of Delhi were massacred by Nader Shah's forces in retaliation for murder of Persian soldiers by some mischievous mob....an estimated 700 million rupees was looted and taken away(including the Famed Peacock Throne,Koh-i-Noor and Daria-i-noor diamonds)by Nader Shah from Delhi...the loot was so huge,he suspended taxation of his citizens for 3 years....

Within 20 years of this defeat,all regional players became independent and increasingly powerful and the mughal became a titular monarch,the resurgent Maratha empire gradually nibbled at the mughal domains and reduced the empire to a protectorate,the british began misusing the dastaks and started illegally building forts and in 1757 after Plassey they placed their stooge as the nawab of Bengal

4 years from there in 1761,the Marathas were crushed at panipat..the battle saw one of the largest casualties in a single day field battle...though they would bounce back,they were thoroughly demoralised

Just 3 years after that in 1764,at Buxar the Mughal emperor along with his subordinate Nawabs would make his last effort to punish the errant British merchants as an imperial sovereign and protector of the land...this attempt too was soundly thwarted

8 years after that,the last native imperial power,the resurgent Marathas would be dealt a crushing blow they would never recover from...this time it came in the form of the early and untimely demise of the young 28 year old Peshwa Madhavrao

Continued below....

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KrishnaCN
KrishnaCN - - 371 comments

Continued from above....

And finally in 1799,the last man standing between India and the British,the Sultan of Mysore,Tipu would be treacherously defeated by bribing his general mir sadiq...

Within a span of just 60 years(1739-1799) everything snowballed out of the natives hands and majority if not the whole of the subcontinent either became a protectorate or was annexed by the British

What followed next was 200 years of economical and social slavery

Just goes to show how decisive Karnal was

Aurangzeb's conquest of Deccan and Mughal peak in 1707 seems like yesterday when seen in proximity to Karnal

Yet in less than 100 years(1707-1799),an entire country slipped from the hands of a native overlord to a bunch of merchants
Who came to trade spices

For a country with a history of thousands of years,a relatively small span of 100 years became very decisive and saw more gains and reverses than its entire history....

Indian native kings and nawabs were replaced as and when the British wished by a private trade company run by a band of merchants

The splendour and authority of Indian kings and Nawabs became a subject of joke for the British officers and generals who accumulated and hoarded so much wealth in their campaigns that when they returned home to Britain and flaunted their wealth,they were enviously referred to as "Nabobs" by the common populace

The authority of native kings was a laughing stock for the British which is evident in how governor general Robert Clive remarked saying "if Nabobs don't obey us,then we will have to become Nabobs ourselves"

The immediate as well as long term aftermath of Karnal was very much decisive

The defeat at Karnal truly emphasises the reality of "Vae Victis"(meaning "woe to the vanquished")in war

The entire comedy of this tragedy is very well summarised by a mughal official in the aftermath of the empire's defeat at the battle of buxar...after the humiliating british conditions were accepted and the treaty of Allahabad was signed(by which the emperor Shah alam would cede the diwani rights i.e revenue rights of Bengal Bihar and Orissa to the east India company),a certain mughal official dismally remarked that "the emperor of hindustan was reduced to the status of a beggar that too by merchants who don't even how to wash their behind"...(pretty sure all Indians atleast will understand and relate to this joke😂😂😂)..

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KrishnaCN
KrishnaCN - - 371 comments

huzurat

Forgive my noobish tendencies but does empire total war allowing editing provinces on its campaign map?

Because warfare in this period is better represented by empire engine

I asked this because empire modding allows 20 plus unit stacks to participate in field battles....darthmod empire itself comes with 40 unit stacks....the limit can be pushed further also

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KingKorgoth Author
KingKorgoth - - 195 comments

KrishnaCN Empire total war does not allow any regions to be added unfortunately

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KrishnaCN
KrishnaCN - - 371 comments

huzurat
KingKorgoth

Guys regarding empire total war for 1725,I know the empire AI is stupid....but I happened to come across certain tweaks

I actually played Napoleon total war which is just as lame as empire total war in its vanilla form....I used darthmod and a certain Bran Mac born submod for darthmod and his tweaks are too damn good.They've drastically improved the gameplay,battle AI and diplomacy.

The AI forms battle lines and threatens your flanks...though not perfect at very hard difficulty this could be very challenging.I played it at hard and I thought it was unforgiving

The battles are really challenging now with to and fro movements...recurrent fighting and racing for an advantageous position makes sense because in open ground AI deploys it's lines to outflank you...vanilla darthmod took hours to resolve a battle but these tweaks improve the speed and casualties...advantageous maneuvers are very decisive

Playing as the french I was besieged by a full stack 40 unit prussian army at Hannover....I sallied out of the city to attack and break the siege..with just 6000 men most of whom were cheap militia and armed citizenry I fortified myself between 2 hills by deploying stakes....I just had 1 field piece atop a hill while the AI had 6-7 field pieces and bombarded me from a high ground constantly...though in this version the AI is aggressive and tends to charge it's cavalry the AI took full advantage of the ground I offered to fortify myself at that position by outflanking me...I nearly lost that battle and my units started routing..only with constant repositioning and rallying by my general did I manage to hold on...I won this only when reinforcements arrived and I took the fight straight to the AI position.

There is a certain Slaughter volley fire version of Bran mac born tweaks.This drastically improved gameplay.Factions now are diplomatically unforgiving yet they are sensible.....diplomatc manuevering now makes sense...They can be reasonably won over where it makes sense with money or technology.This tweak drastically increases Income but with 40 unit armies and huge costs even tens of thousands of income seems challenging to manage.It literally feels like military campaign with 10,000+ casualties in hard fought battles.....I use an entry level graphics card which is mx110=gt940m and even with heavy reshade effects I experienced very little lagging.... he's even released a hard economy version...there is an even more aggressive "Super slaughter" version

After having played this version I doubt if I'll ever go back and play even stainless steel...

These edits also come for darthmod Empire total war and is definitely worth giving a try....not just from a modding perspective but also if u guys wanna have a fun time campaign with tw yourselves..the only problem however is that of provinces though....a shame they can't be modded

I could share all the specifics needed as well as the reshade presets

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Guest
Guest - - 688,627 comments

Huzurat here, I don't about you guys, but Empire's been acting very strange in my new laptop. I have an MSI I-7 with Nvidia RTX 2060. I can run Atilla and newer Total War games without any problem, but somehow Empire Total War has been freezing and crashing whenever I try to change the graphic settings....

I don't know man, but CA really made a buggy mess in Empire. Can't play with high setting, even though have no issue running newer Total Wars, in fact even Rome and Medieval, far older games are running pretty smoothly. Empire is the only buggy mess that I have.

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KrishnaCN
KrishnaCN - - 371 comments

huzurat
To play with high settings I guess you have to change gfx video memory value and a host of other values in preferences text file ...then set it to read on

The developers bottlenecked it by default I guess..

I did it for Napoleon and it worked

Basically doing this in the preferences file is the equivalent to ticking unlimited memory box in Rome 2

Just make sure u are using "Empire total war v1.3"

You can find the value to change on YouTube..changing the gfx value will remove 2d sprites

In ur case keep the unit detail,buildings and textures to ultra

Keep the terrain,grass,effects,particles,water and sky to medium since these are the biggest hoggers


Also in the preferences file I guess u need to change the number of cores to number of cores your laptop has

Use bran Mac born's darthmod empire settings on twcenter...especially the total war slaughter versions,4x4 battleterrain maps,blood and smoke and Dagestan Hannover fix

I have very rare(almost nil) crashes in darthmod Napoleon and it mostly works splendid

But I'll try installing and playing empire with darthmod and above tweaks and see if it has the problem u are facing...going by ur woes it should be even more worse for me since my lappy is a toaster

Just an advice...since u are using rtx2060
U should have no problems running everything in ultra or high with the right kind of optimisation.

Disable antialiasing both in-game and in the graphics control panel

Disable depth of field in-game

Disable ingame hdr

Disable sharpening and grain in the graphics panel

Disable ssao in-game

Keep heat haze and distortion if ur graphics can handle them

Keep anistropic settings,sampling,vertical sychronisation,shader cache,lod,maximum battery performance the way you want

Then download and install the latest reshade...tick and download all the packages

Install reshade onto the game

Load a custom battle and tweak the depth of field,antialiasing(of ur choice..if u use fxaa turn it to max),ambient occlusion,tonemapping,sepia,raytracing,adaptive sharpening,grain and bloom

Also use reshade's hdr rather than ingame since u can tweak it

This is better since the reshade app has a "performance mode"..tick it and save it

As far as my stupid card is concerned only these effects work...urs might handle even more effects well

U may have to play around a little bit but in ur case it will pay off

Since ur specs are high(far too high than mine) I guess u can play with 80 units per army and have grand time..u could play with upwards of 40000+ plus men per army and more than 80,000 involved in one battle map

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kontomoje
kontomoje - - 170 comments

Very good information, this are super data for mod for Empire TW!

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