I made a slightly updated version of the trailer for steam, so for those who haven’t seen it, this is what 12 orbits looks like:
I guess the focus of this game is pretty clear, and it hasn’t changed much since I started releasing it on the different platforms.
There have not been many changes for the Steam version. I had a game that was bug-free, at least to my knowledge, and for the initial launch I wanted to keep it that way. So the only new feature in this release are the Steam achievements, which add a little more reason to play the game when no one else is around.
For now, itch.io is still the only place with Mac and Linux editions. Similar to the Steam features, I wanted to start out with what is well tested and proven to work. If the player feedback is any indication, everything is working fine for now. I hope to keep it that way :-)