If you leave games while dead, you will still earn 40% of the gold you would’ve gained had you stayed once that game ends. If you already completed your objective, you’ll get the full gold amount you’d normally win.
You can now copy things from other players’ journals.
The starting King is now always player 1.
Added the ability to mute players in-game.
General:
Added Emotes (NOT EMOJIS) for purchase in the store. You can use your currently equipped emote once a day.
Added Deathnote colors for purchase in the store. You can use all the colors you purchase for your deathnotes.
Players who are blocked from voting will now be shown as abstaining during trials.
Added Casual game mode.
Minor Class/Ability Changes:
ALL GAME MODES
Butler:
Nightshade Wine will once again take two days to kill the King.
Concentrated Wine no longer says you were occupied while visiting target. Now has a more generic message.
Drunk:
Happy Hour now has a more generic message.
King:
Order Execution will now only announce the kill when it succeeds.
Evil King now has a 30% chance to spawn and Neutral has a 10%.
Mastermind:
If someone tries to redirect them, they will know who they would’ve been redirect to.
Mercenary:
Can no longer accuse their target of treason.
They will automatically vote to pardon their target.
Possessor:
Unlimited uses of Facelift. X
Possess reduced to 2 uses and you will now get your target’s deathnote.
Reaper:
Icy Touch - Chilled players can no longer talk to the dead and are instead silenced.
Scorned:
Will now commit suicide after winning. (They can leave and still get their full gold for winning once the game ends.)
CLASSIC MODE
Inquisitor:
Will now commit suicide after the Sorcerer dies. (They can leave and still get their full gold for winning once the game ends.)
Ruthless Efficiency will now kill all targets, but will only bypass the Sorcerer’s night immunity.
Sorcerer:
Magic Cloak will now make the Sorcerer appear as a non-magic user to the Inquisitor in addition it its current effects.
Major Class/Ability Changes:
ALL GAME MODES
Physician:
Reanimate removed
Added Day Ability Inoculate - Make a player immune to Nightshade and bleeding. Does not cure it. 1 use. (Credit to Livicus for the ability idea)
Added Night Ability Self-Care - If you are attacked tonight, you will heal yourself. 2 uses.
Princess:
Changed Will-o-Wisp - Tells you if the target attacks anyone tonight. Only detects attacks that count as visiting. 2 uses.
Psychic:
Renamed to Mystic.
No longer has Call of The Dead.
No longer unique
New Night Ability Conduit - Allow two players to talk to each other for the rest of the night. You will be able to hear, but not speak to them. 2 uses. (Credit to NuclearBurrito for the ability idea)
Link Minds and Conduit will not work on the Prince, jailed players, other linked players, reaped players, or other Mystics.
CLASSIC MODE
Apostle:
Replaced Cult Numbers with Telepathy. 2 uses
Casual Mode Overview:
The Blue Dragon classes that can spawn are - Butler, Knight, Mystic, Physician, Prince, Princess, and Sheriff.
There can be up to 3 of each non-unique Blue Dragon class.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.