With the campaign done I can now call v1.0.0. Big thanks to all artists, audio designers, tool developers, and developer communities whose work and support got me here.
- Last boss and ending done.
- Stage 6 boss redone.
- Your bomb can be snuffed out early by a certain powerful enemy.
- Stage end bonuses scale up with difficulty.
- Score cap raised from 8 to 9 digits so it won’t be hit as easily on Demonic difficulty.
- Added high score saving.
- Game pauses when controller unplugged.
- Fixed remaining stage bugs.
- More playable characters.
- More stages - timed challenges, missions, etc.
- More and better graphics - more character animations, dialogue portraits, etc.
- At least one console port.