Post news RSS 0.59.0 released

This should stabilise the game a bit now, and solve the worst of the bugs.

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This should stabilise the game a bit now, and solve the worst of the bugs. Hopefully this will be the last update for the next month or so while I work on a bigger one:

The cannibals got us

0.59.0 "Lockpicking"

  • Added a direction arrow to the world map, so you can see which way you are facing
  • Thievery skill is now active and applies to lockpicking success
  • New lockpick skill training objects to be researched and built
  • When a bodypart is wounded below 0 and left un-bandaged it will cause slow bloodloss until death.
  • Upped the bloodloss rate again, due to popular request. It was mainly the horsechoppers that had a reduced blood-loss effect. The reduced bloodloss from cannibal cleavers is intentional, because they like to keep you alive...
  • Upped the number of trader caravans a bit
  • Improved trader and cannibal AI, stopped them standing around in the desert


  • Fixed escaping from cages
  • Fixed up the cannibal AI a bit more
  • Fixed "reset squad positions" on import game
  • NPC faction patrols heal you if allied
  • Fixed the multiple plastic surgeon problem when turning up the squad sizes in the options
  • You can no longer accidentally close shop doors

I will continue with bug fixes, but the next major update will have the new faction interactions, dialogue and assaults on your base!

Guest - - 699,353 comments

Keep up the good work! Great news :D

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Zombiestubble - - 356 comments

Yay! A map arrow!

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archking3 - - 27 comments


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