We found a couple of bugs, fi. as the "game over" sound which had slipped around 1 second, so it was off in the last edition and in the gameplay videos, due to some code changes prior to that release.
Effieciency optimization has been done both in code and in models, each mushroom was around 2-4k polys, they are now changed with almost 100% identical mushrooms (low poly editions).
The blue mushroom are now officially around 700 polys each and the others 420 polys each.
Theese optimizations gives us the ability to easier port it to mobile devices as well and web in the near future.
Cheers
BTS Game Studios
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