(This was originally posted on January 14, 2018.)
Impact Velocity has been significantly optimized, and should run much better on lower-end PC's.
- Starfield generation has been significantly streamlined, and the engine no longer generates thousands of individual stars (which was quite a load on PC's,) but instead generates hundreds of random blocks of stars, which is much more cpu-friendly.
- The standard mouse sprite has been eliminated from the game, and has been replaced by a reticle.
Feedback is always appreciated, and we’d like to know what you think about the changes.
- Joseph Bergstrom, Lead Designer & Programmer