In the newest version i added a folder called 'tools' this folder consists of many tools that will allow you to map, view models and create VPKs, i thought i would make a tutorial out of this as not many people will notice it or realize that source sdk is know dead.
So when valve made source sdk 2013 they introduced the 2013 mp and 2013 sp bases into steam which consisted of new tools that you can use for making map's, viewing models ect, the biggest problem with this is that it had no program to control them and start them with custom config's so i made some batch files which load hammer with a custom config which uses my custom fgd's for aftermath.
This not only allows you to double click and instantly use hammer but it means that no changes to hammer or the mp base is done and if the files are updated or changed it wont change anything the only problem with the batch is that you cant have two instances at once ( both would be using aftermath fgds ) to counter act this just load up the second instance first then load mine.
These are the files:
Hammer will load hammer with my custom config and fgd's , the model viewer will load the model viewer and the generate vpk files create a vpk from the folder dragged onto it, the compile model file will compile a qc for you.
Hopefully this will help some people when wanting to map for aftermath, this hammer version works whereas the source sdk version didn't for me. If you want to use this code for your own mod or whatever then PM me don't just steal...