ZombieMod is a server side modification for Counter-Strike Source. The aim of the game is to conquer the attacking zombies or kill all humans depending on what side of the field you currently are. The game may be played on any map, and users join a server like any other CS:S server without any pre-requisites. The plugin was designed so that it may be run on either Windows or Linux Source Dedicated Servers with a minimal instalation time. When enabled on default settings, the level is loaded very, very dark with fog all around. All players spawn normally and you cannot hurt anybody; Rifles and the MG are restricted. After a random amount of time (2-10 seconds), one player is changed into a Zombie complete with model, unable to use any weapon other than the knife, and is given 5,000 health. He is changed to the (T) team and everyone else to the (CT) team to allow for an operational scoreboard. They can also run alot faster than humans, are provided with night vision and have a 125? ?Field...

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Over the past couple of weeks I've been hard at work on the project, trying to iron out all existing bugs so that the Windows\Source:MM release will be as smooth as anticipated. Once I am content with the ZH functionality, I will be finishing up the ZM project. Finding that elusive Mass Client

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Over the past couple of weeks I've been hard at work on the Zombie Horde project, trying to iron out all existing bugs so that the Windows\Source:MM release will be as smooth as anticipated.

Once I am content with the ZH functionality, I will be finishing up the ZM project. Finding that elusive Mass Client Disconnect bug and hopefully plugging it for good.

Now onto the meat of it all, before I make a go at that, I would like the general public at large to throw ideas and suggestions our way so that I can freeze functionality sometime soon. Each update so far had mostly additional functionality and this has to come to and end soon =)

So, please get in contact with me via my ModDB profile: c0ldfyr3

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