ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS The American Dream (view original)
The American Dream
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Munchie009
Munchie009 - - 194 comments

Heh heh...

Reply Good karma Bad karma+1 vote
Munchie009
Munchie009 - - 194 comments

Does ZM and MC mod share models, and if so is this a shared one? Because the Abrams model(s) for both of these mods is incredibly well done.

Reply Good karma Bad karma+1 vote
burtondrummerNY Author
burtondrummerNY - - 2,050 comments

No, we do not share models. One way you can tell is the amount of detail modelled into the vehicles - MC relies more on the texture (which is a good thing in an RTS) because you are expected to have numerous amounts of vehicles on the field. For ZM, we have a lot of detail modelled into our models because you will, in theory, only see a few of these vehicles ever! The humvees and strykers are doctrine specific and limited in number, while in MC they are basic units! We do, however, share a skinner, Chopin, who is absolutely fantastic at what he does.

Reply Good karma+4 votes
SirPsycho
SirPsycho - - 121 comments

No we dont, but we have some members that work/help on both Mods. Your eyes are very observant though as the same guy (chopin) does textures for both mods along with others. He's an excellent skinner and were glad he finds the time to do some of our miltary textures for us. So you will see some very good resemblence between the two, but I assure you that both models and textures are new and specific for each mod.

Reply Good karma Bad karma+3 votes
Watson710
Watson710 - - 64 comments

would that happen to be operational? that would be sick! have a little protection against the zombies.

Reply Good karma Bad karma+1 vote
burtondrummerNY Author
burtondrummerNY - - 2,050 comments

Maybe, you'll have to wait to find out more ;)

Reply Good karma+1 vote
Firesprayer
Firesprayer - - 169 comments

I think the houses seem a bit small, the vehicle's size is a bit reasonable for CoH, but for a standard person to walk into the house, they would just have to duck under to get in. Other than that, it looks really good.

Reply Good karma Bad karma+1 vote
burtondrummerNY Author
burtondrummerNY - - 2,050 comments

I disagree, when I set up the model I made it taller than the vcoh infantry model which stands 2 meters tall. I don't know anyone 2 meters tall, but if I did, he would have problems going through doors as well, lol. These are just small single story houses.

Reply Good karma+2 votes
Wolf.lasagna
Wolf.lasagna - - 86 comments

M1 ! <3 Incredibly Well done !
Keep going like that boys, you work is beautiful.

Reply Good karma Bad karma+1 vote
THRRRPT
THRRRPT - - 216 comments

Out of curiosity, how exactly do the zombies deal with vehicles? You'd think something like an Abrams, or even a Stryker would be a huge 'I win' button. :P

Reply Good karma Bad karma+1 vote
willychong8921
willychong8921 - - 1,555 comments

Well, this mod featuring a fuel system, when vehicle run out of fuel, it will not move and become a static pillbox, still good but useless when hoards of zombies just run right through cause tank shot can't kill most of them.

Reply Good karma Bad karma+1 vote
burtondrummerNY Author
burtondrummerNY - - 2,050 comments

Plus, zombies can kill the crews of vehicles after a certain amount of damage (as if they pry open the doors/hatches), so you need to make sure that you don't get your vehicle surrounded.

Reply Good karma+1 vote
Watson710
Watson710 - - 64 comments

so would there be a fuel truck or a supply truck to be able to run fuel out to gthe distressed vehicles if they happen to get stuck?

Reply Good karma Bad karma+1 vote
chulaksaviour
chulaksaviour - - 234 comments

would be great if there was some way to limit the ammo like the fuel

Reply Good karma Bad karma+1 vote
HavocOfDoom
HavocOfDoom - - 417 comments

Drivable?

Reply Good karma Bad karma+1 vote
burtondrummerNY Author
burtondrummerNY - - 2,050 comments

You'll have to wait and see ;)

Reply Good karma+1 vote
Euphoria_21
Euphoria_21 - - 488 comments

Reminds me of a certain mw2 mission..

Reply Good karma Bad karma+1 vote
SlipSon
SlipSon - - 83 comments

what is that glow of the tank,is it from the map lights or the texture ?

Reply Good karma Bad karma+1 vote
JesusOfCalgary
JesusOfCalgary - - 844 comments

The map Im assuming, the glow seems to be on the house too.

Reply Good karma Bad karma+1 vote
Chopin_1988
Chopin_1988 - - 303 comments

hmm..i guess all faces of the model have been smoothed ? it looks a bit strange ...

Reply Good karma Bad karma+1 vote
aidas2
aidas2 - - 3,816 comments

Exported withouth normal map, so looks much worse than it will when it's done and animated.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Ahh, living "the American dream" - having two kids, a dog, a nice house, a white picket fence, just like everyone else. Oh, but here there's zombies. Lots of them. These pictures show off some new environmental objects we've been working on, including our first house! Also show are many small items such as street lights, see-saws, cars, road textures, and of course, an M1A1 Abrams. More on that later ;)