Zeruel87 mod goal is to add as much content and fun as possible.
While this mod is based on "cnc" it does not change anything from the existing content at all but adds a lot of stuff like a huge addon.
Here are the details what awaits you in this mod as of version 0.5.1:
9 Playable Factions:
10 Choosable AI's:
5 AI only "Challenge" factions:
AI's in OpenRa work by telling them what to build and to what maximum number.
these factions have only one main building and their respective buildings to build units.
different AI only affect the army size to go attacking, these army sizes are:
- 8 - HAL 9001, InfantryRush
- 15 - EasyAI, Cabal, Watson
- 20 - MediumAI, AirForce
- 30 - HardAI, XXLrandom
- 50 - VehicleSteamroll
Other things included:
"Zeruel87 Mod v0.5.1 for 20190314" is out and here are some informations you should know:
1. I admit this Update is kind of rushed, reason is wanted to release a new mod version for the new OpenRA release as fast as possible!
I tested it so far that there should be no game crashing bugs.
If you find any bugs, glitches or anything else please report immediatly, i open a new Forum Thread where you can report everything.
2. This is not only an update for the new release but also adds some content.
Since the new OpenRA release featured some improvements for the map editor all the content i added for now is mapping related.
- Added 66 Custom made Tiles in their own category "Zeruel87 Urban" to all 5 Map types, these Tiles consist of Street, Stone, Gras & Pond Tiles.
IMPORTANT NOTE FOR MAPPERS: all Custom tiles have 5 Variants that are randomly choosen when you place them, just like the normal Gras Tiles, so if you dont want that every street or gras tile looks the same - don't copy and past to much but add them manually.
- Added Red Alerts "Debris" and "Bridge" Tilesets to "Desert", "Snow" & "Temperat".
- Capturable Tech Buildings and Explosive Barrels from RA have been added as well as 1 custom one, the "Mammoth Bunker".
Additional all Factions are now able to build Engineers much like all factions are able to build supply trucks.
This shall keep the balance and fairness regarding the tech buildings and those who will be added in the future.
3. Now that there are way more mapping possibilities than before i want to make everyone an offer:
if you make maps for this mod, you can send them to me and i will add them in a own category (like my maps are in their own "Zeruel87" category) in the next upcomming mod version.
If you send me at least 4 maps you made, i will add them in their own category with your nickname / map creator name as well!
With this i want to have as much playable maps as possible - the more content there is, the more fun there is and the more variety there is - THAT is the heart of the mod, fun and content!
Thats it for now :)
Until next time Commanders!
gl & hf
v0.5 is out with 2 New Game Options, 2 new Factions, 2 new X_Factions, 9 new Maps.
A short Explanation what happened to me lately and to the mod.
v0.4 is out with promised polish, MapPack and SimCity AI
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.