Kamusta It's me TheGunrun here and I'm proud to announce that Zero Hour Retarded is now officially on ModDB! For those who don't know what Zero Hour Retarded is it is a mod for Zero Hour which changes lots of stuff in the game and makes the game uber fun. Unlike most other mods this one is created by one person who also happens to be Filipino, ME! My main intent in creating this mod was to create the funnest gaming experience possible using zero hour. This mod features an innumerable amount of changes. These changes include a much further view of the battlefield, numerous music changes, $500 from all supply structures every 12 seconds, the implementation of your self as a unit, starting vehicles, new menu design, and many many more very sexy changes to the game. You can find a whole list of them here. Zero Hour Retarded is the collaboration of 3 years of modding work which began with "The Gunrun Mod Version 1.7 Beta." back in April 20th 2003 which was originally...

Report RSS Zero Hour Retarded 4 is OUT!!!

ZHR Verison 4 is finaly out!!! You can expect to see a link to download it on this site soon. The mod stands at about 78.5 MB (82,345,984 bytes) in a zip. The zip includes an installer and a readme file. ================================================== Version 4.0 Changes: Added some easter eggs in

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ZHR Verison 4 is finaly out!!! You can expect to see a link to download it on this site soon. The mod stands at about 78.5 MB (82,345,984 bytes) in a zip. The zip includes an installer and a readme file.

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Version 4.0 Changes:

Added some easter eggs in the game. Check the cutscenes and look at the landscape :)

Added Ninjas-
Trainable at all GLa and China barracks'. Instant kills infantry. Stealth whilest killing and moving. Can plant timed demo charges (Unstealths). If you're china then you can upgrade the ninja with enlightenment at the propaganda center. An enlightened ninja can walk on water, run very fast and travel through solid objects. "*Silence*"

Added Flame Thrower Infantry-
Trainable at all china barracks'. Sets stuff on fire. Does what you think they do. "I put fire on things."

Ultimate Showdown Mode (replaces the USA campaign[nvr got it to work...])-
Play a mission which sends you to the Philippines where you face.... ...wait for it... THE GUNRUN!!!!!!!!!!!! In this mission you are able to use Agent Smith and fight with Sentinals! Just like back in the good old days with my old mods! And also you start off with all the generals and all the main faction command centers. But your promotion tree is of the USA. "This is the ultimate showdown of the ultimate destiny..."

Made certain changes to the gla which helps balence the game a little more. Made units build faster and such...

Added Navy Seals-
USa only and very much like the good old RA2 Navy Seals. "A little c4 knocking at your door"

Gave GLA a Night Club theme to help balence the game. "What is love, baby don't hurt me..."

Oh yeah all of the main factions "United States of America" "GLA" "Neo-Imperical China" all start off with all the generals' units.

Emergency Vehical Repair now works on aircraft, infantry, vehicles, and structures now and at 3 times the normal range. 30 Reload too.

GPS scrambler now works on structures and is 3 times the normal range too.

All fake GLA structures construct instantly.

Fixed all the bugs from V3. (I think :)

Generals' Challenge now works like a charm. No more nuke general genocide anymore :D

Added crap loads of music.

Now when the gunther tank dies a overlord tank rises up from the scrap metal.

All troopcrawlers can now use guard button.

There are lots more changes to the game but it is imposible to list them all. This read me is the best I could do to recall them all. STILL REMAINS TRUE IN VERSION 4!


This news post is way too long, simply annouce that the new version is out ,perhaps include 2 promo images and a *very* short list of the major changes in this release.

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