The mod takes place in the Halo universe, but not in any of the games, locations from the games may be used, and characters and units will also be used.... This is a skirmish and online based modification, no single player campaigns will be included
Zero Hour: HCW, uses assets from:
Halo series © Microsoft Corporation. Zero Hour: Human-Covenant War was created under Microsoft's "Game Content Usage Rules" using assets from Halo franchise. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing the Halo series. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
These assets are used under a non-exclusive license by Microsoft Corporation ©
Xbox.com
Assets used under all applicable End User Agreements for non-commercial use.
Well guys, after a VERY long hiatus.. I'm back. Sorta...
Unfortunately, as most of you knew already, modding is no longer an interest of mine... I've grown up, in school, have a full time job, and may have a baby on the way..
With a heavy heart, I am forced to close this mod forever... Unless another mod team steps up. (MORE THAN ONE PERSON)
That being said, I'm uploading everything I have created with a single disclaimer..
All of it belongs to Microsoft.
Well, I'm back, albeit with a 128mb video card, read on peoples (BAD, GOOD, and UGLY)
Okay, not the worst news, but it does practically kill the mod
Well, it's almost 4am here (been working on the mod since 10pm) so I decided to post that video and image
The end of the mod. Everything I have worked on is in this download...
ITs only a small file, but it took forever to do, not finished quite yet, still have some left, install instructions are in the rar file
This map pack contains all of the new maps in HCW, so that TFD users can... well, use them. Extract the maps to your respective Zero Hour maps folder
This is the first beta for the ZH:HCW mod! Have fun, and report any life changing bugs, big or small, to us! So, you know, we can fix them :P
any new computer for christmas ? Hope you can go on for this mod, because it needs some improvements you talked about...
well in a cruel twist of fate, i got a new motherboard, got it hooked up, only to find my new video card was killed by my old motherboard.... so, new mobo, same proc., need a video card.. again... any great fan willing to donate a video card to me? :D
BTW have you still got your files?
I would if I could :(
ive got them, but when i boot my comp, the video has a ton of artifacts, then blue screens from the driver failing, sometimes it gets to the windows logo and crashes, and now im getting paging and stack errors... from the hdd
I miss this mod
When is the next update ?
is there infantry on this mod?
of course
good to know you're making a new release !! Can't wait to play it ! I hope you'll bring some rockets to unsc ships and some fast hornets so that it could be more balanced. Indeed, covenants are too powerful because of their banshees and phantoms...!!
So, couple questions. First off, what made you decide to completely let go of the generals powers and the menu? Second, I noticed as i was playing the new version you helped me get(since i have been playing .60 this whole time), i noticed other tech buildings were missing for capture in order to get more resources, was wondering why you got rid of them, or will you be briging them back, and how you go about getting more resources if you are only allowed certain limit to buildings that provide $$$? I know alot...just was fumbling around the files and editing to see if maybe i did something wrong. Btw side note, the grunts ie workers have a flood cameo skin....do not know why lol.
well, I decided to get rid of the powers because they, to me, unbalance an already purposefully unbalanced game, same with the tech buildings, although, if you poke around in the ini file you will see a particular "tech" building that will be in some maps, and my reasoning behind only one building to get money is, you have an infinite source of money from the ship orbiting the planet, but im trying to add a little surprise in (really jumbled, just brainstorming lol)
Um, hey i finally decided to join and say this mod is so great and exciting. Keep up the good work. By the way, i love the mod so far, but how do you disable SW (superweapons)? The nukes do not work for me at all and they become overpowered when the AI uses them lol.
go to the news section on here, download the .70 release, drop into your zero hour directory, it might be a good idea to download the .60, install it, then delete the .60 big file from ZH, Then install .70... the superweapons were disabled in the .70 i think lol
Thank you, I did not have to edit the .big file myself to prevent SW, and forgot to add in .70 while deleting .60, i downloaded but never remembered to replace it XD.
does it work now? lol
Yes, now i am happy :)