The mod takes place in the Halo universe, but not in any of the games, locations from the games may be used, and characters and units will also be used.... This is a skirmish and online based modification, no single player campaigns will be included
Zero Hour: HCW, uses assets from:
Halo series © Microsoft Corporation. Zero Hour: Human-Covenant War was created under Microsoft's "Game Content Usage Rules" using assets from Halo franchise. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing the Halo series. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
These assets are used under a non-exclusive license by Microsoft Corporation ©
Xbox.com
Assets used under all applicable End User Agreements for non-commercial use.
Well guys, after a VERY long hiatus.. I'm back. Sorta...
Unfortunately, as most of you knew already, modding is no longer an interest of mine... I've grown up, in school, have a full time job, and may have a baby on the way..
With a heavy heart, I am forced to close this mod forever... Unless another mod team steps up. (MORE THAN ONE PERSON)
That being said, I'm uploading everything I have created with a single disclaimer..
All of it belongs to Microsoft.
Well, I'm back, albeit with a 128mb video card, read on peoples (BAD, GOOD, and UGLY)
Okay, not the worst news, but it does practically kill the mod
Well, it's almost 4am here (been working on the mod since 10pm) so I decided to post that video and image
The end of the mod. Everything I have worked on is in this download...
ITs only a small file, but it took forever to do, not finished quite yet, still have some left, install instructions are in the rar file
This map pack contains all of the new maps in HCW, so that TFD users can... well, use them. Extract the maps to your respective Zero Hour maps folder
This is the first beta for the ZH:HCW mod! Have fun, and report any life changing bugs, big or small, to us! So, you know, we can fix them :P
I have said it before and I will say it again, there was a number of Halo mods going for C&CZH - if the modders had got down of their high horse and worked together we could have a full game to play at this stage. Like all things they claim that 'they had artistic differences' but who doesn't in the game designing arena, you can't tell me that EVERYONE who took part in AoE2 was 100 percent happy with the game when it was being made and released!!! – point being, working together will get the job done, staying divided just leaves the community with 3+ broken or unfinished mods... I would have contributed in a combined effort and I contacted a number of the modders telling them I was interested in grouping the individual mods, needless to say I was told to 'butt out' and 'shut up'.
i fully agree with you on this comment. i sent messages to the Covenant at war and the Campaign commander modding teams for EaW and all i got were misleading messages or just plain insults in return, like they took offense to the mere suggestion of them combining mods. (campaign commander had a fully integrated command menu and ground combat system and covenant at war has a full-scale space work-up with planet-to-planet based galactic combat. if they combined their mods, they would have a TC worthy enough to rival any Halo game released by Microsoft and large enough to drown out Halo Wars completely, but still they bicker and fight. fighting over which mod is better is absolutely pointless if your working for the same goal. time to cut losses if your both missing pieces, join together and allow the open ends to mesh together. more can be done and released in the larger picture. but still they bicker and fight like a pack of wolves over the same deer carcass.
I used to work with Taxi on Evolutions, but left b/c I was never contacted for any work. Anyway, I'm working on getting my mod tools back up and running. 3dsmax 2012 isnt working anymore, half of my stuff wont run on W7 64bit.. its frustrating, plus im trying to go to college
(buried)
I know the halogen textures and units you idiot ok ? I saw the mod growing and saw it dying played the alpha of it and i know how the units worked ok ? And i know that THIS mod here is practicly halogen under another name because 95% of this assets are from halogen !
shut up the halogen is dead
this mod is a hope who played the dead one '-'
where is the comment what i replied? '-'
wow u think microsoft or 343 cares they only closed Halogen because of halowars was going to be released there !
^ And b/c of comments and messages like these, this mod will likely never be finished.
Hey guys! I got a new computer, but this time, I did lose EVERYTHING with no hope of recovering it... So sorry to say it... but this isn't going anywhere soon.
how's this mod doin?
It's almost as if this mod was never meant to be.
I hope someone can PM you and finish your great mod...!
no one yet
you know that Evolutions is going to be released on 3 versions of commmand and conquer right ? Zero Hour Tiberium Wars and Red alert 3!
Yea but Evolutions is **** against the original halogen mod!
Damm hit the wrong karma button, stupid touch screen. And like mechgt said this isn't halogen
lol can be Andi but it is still one of the active halo mods for the cnc games
well, i wouldnt say this mod is dead just yet... i really still just need a good animator/ modeller... and my 3ds max 2012... that i paid $500 for :/
I DO NOT condone the trashing and insulting of other mods on this page! Oh and fyi Andi.. I used to work with them...
And fyi AGAIN, this isnt HaloGen..