The mod takes place in the Halo universe, but not in any of the games, locations from the games may be used, and characters and units will also be used.... This is a skirmish and online based modification, no single player campaigns will be included
Zero Hour: HCW, uses assets from:
Halo series © Microsoft Corporation. Zero Hour: Human-Covenant War was created under Microsoft's "Game Content Usage Rules" using assets from Halo franchise. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing the Halo series. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
These assets are used under a non-exclusive license by Microsoft Corporation ©
Xbox.com
Assets used under all applicable End User Agreements for non-commercial use.
Well guys, after a VERY long hiatus.. I'm back. Sorta...
Unfortunately, as most of you knew already, modding is no longer an interest of mine... I've grown up, in school, have a full time job, and may have a baby on the way..
With a heavy heart, I am forced to close this mod forever... Unless another mod team steps up. (MORE THAN ONE PERSON)
That being said, I'm uploading everything I have created with a single disclaimer..
All of it belongs to Microsoft.
Well, I'm back, albeit with a 128mb video card, read on peoples (BAD, GOOD, and UGLY)
Okay, not the worst news, but it does practically kill the mod
Well, it's almost 4am here (been working on the mod since 10pm) so I decided to post that video and image
The end of the mod. Everything I have worked on is in this download...
ITs only a small file, but it took forever to do, not finished quite yet, still have some left, install instructions are in the rar file
This map pack contains all of the new maps in HCW, so that TFD users can... well, use them. Extract the maps to your respective Zero Hour maps folder
This is the first beta for the ZH:HCW mod! Have fun, and report any life changing bugs, big or small, to us! So, you know, we can fix them :P
Please tell me you're alive. I'll love you always. :(
i know he loves you too, just don't give up, he wanna marry maybe.
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Any live signs ?
Anyone can send me pm with the download of halogen
Awesome :) Glad to see things still happening on this mod. Still around Mechgt5, Still around and ready to support ya with what I can :)
I've tested the new teaser 1 (which I thought was just a video) and I am pleased that lot of the annoying "missing controls" stuff are gone but not all of them. Nice update overall. Great work! Looking forward to the next update.
Awesome work!
As an old fan and Beta-tester of Halogen. I can see similarities, yes! But I DON'T CARE! WHY? BECAUSE THIS MOD IS AWESOME AND THEY NEED OUR SUPPORT!
KEEP IT UP!! :D
I have said it before and I will say it again, there was a number of Halo mods going for C&CZH - if the modders had got down of their high horse and worked together we could have a full game to play at this stage. Like all things they claim that 'they had artistic differences' but who doesn't in the game designing arena, you can't tell me that EVERYONE who took part in AoE2 was 100 percent happy with the game when it was being made and released!!! – point being, working together will get the job done, staying divided just leaves the community with 3+ broken or unfinished mods... I would have contributed in a combined effort and I contacted a number of the modders telling them I was interested in grouping the individual mods, needless to say I was told to 'butt out' and 'shut up'.
i fully agree with you on this comment. i sent messages to the Covenant at war and the Campaign commander modding teams for EaW and all i got were misleading messages or just plain insults in return, like they took offense to the mere suggestion of them combining mods. (campaign commander had a fully integrated command menu and ground combat system and covenant at war has a full-scale space work-up with planet-to-planet based galactic combat. if they combined their mods, they would have a TC worthy enough to rival any Halo game released by Microsoft and large enough to drown out Halo Wars completely, but still they bicker and fight. fighting over which mod is better is absolutely pointless if your working for the same goal. time to cut losses if your both missing pieces, join together and allow the open ends to mesh together. more can be done and released in the larger picture. but still they bicker and fight like a pack of wolves over the same deer carcass.
I used to work with Taxi on Evolutions, but left b/c I was never contacted for any work. Anyway, I'm working on getting my mod tools back up and running. 3dsmax 2012 isnt working anymore, half of my stuff wont run on W7 64bit.. its frustrating, plus im trying to go to college