Since May, the team at The Phoenix Project Software have been working on this update to one of the best multiplayer mods for HL1. This, is Season 6: HECU. Now supporting Linux with crossplay. Click 'Read more' to see the full changelog.
HALF-LIFE: ZOMBIES ATE MY NEIGHBOURS MULTIPLAYER VERSION 2.6 - SEASON 6: HECU
by The Phoenix Project Software; ZAMNHLMP Team
Starting with 2.6 we are introducing seasonal content, starting with Season 6. Each season of ZAMNHLMP brings in new maps,
models, sounds and more! And there's no additional patches to make!
We will continue our season scheme until we reach Season 10; where
the game will then be re-evaluated to see if we can continue adding new content
constantly, or if we will only preserve the game with bug fix updates; so
if the last version were to be 2.10, if we were to continue with the seasonal
scheme we would update up to 2.11 for Season 11, 2.12 for Season 12 and so forth,
and if we had decided to stop the seasonal scheme, we would update to 3.0 and only
release bug fix updates from that point on (3.0.1, 3.1, 3.1.1, 3.2, etc).
Changelog
- Added support for GNU/Linux
- Updated the manual & documents
- Ported viewbobbing from Source 2013 (HL2)
- Ported viewmodel lag/sway from Source 2013 (HL2)
- Ported the smooth viewpunch angles from Source 2013 (HL2)
- Removed viewroll
- Added footstep sounds for wooden surfaces
- Added a command to change the MP5's fire-rate (sv_aura_mp5_old_rate 1) - when set to 0, it uses the fire-rate from AG.
- More fixes to the lighting on Bounce
- Bounce is now set in night-time
- Set 9mmAR's max carry to 240
- Fixed gamemode and server configs overriding user-specified options on listen servers
- Added new ambience to City
- Fixed gamemode names & map names appearing muffled in the server browser
- Added viewpunch toggles for Crowbar, Displacer, Gauss, Hivehand, MP5 & M249
- Fixed the tau cannon’s laser brightness sticking to one value rather than depending on how long the player charged the tau for
- Fixed the Gluon Gun's laser appearing too bright
- Added dynamic lighting for weapons
- Fixed Crowbar Arena continuing to spawn players with all weapons
- Backported the Command Menu from TFC with quick options mid-game that can be opened using the "/" key
- Added new glock sounds
- The Egon now uses 5 uranium cells at once
- Fixed an issue where the spectator menu labels would not show
- Fixed an issue on Crossfire where players weren't able to shoot through one of the red railings
- Fixed an issue on Crossfire where players weren't able to shoot through the grate fence
- Fixed an issue on Crossfire where players could clip through the red railing in the bunker
- Added new explosion sounds
- Added material types to Kasino2
# ZAMNHLMP Season 6 - compatible with versions `2.6.x`
## Changelog
- Added night/day variants for Crossfire & Bounce - Crossfire_Day & Bounce_Day
- New map - Flashback
- New menu background
- Added Opposing Force HUD
- Added Opposing Force weapons
- Added Opposing Force maps