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Yeah, it took us forever... but we freaking DID IT.

We thank and love everyone who has supported us and never gave up on us. We promised you a release on Oct 1, we gave you a release on Oct 1.

It is not perfect, but then again, has anyone here EVER released a perfect mod on day 1? The YVAW mod has been a learning project where we have tried to showcase our development as we grow as amateur designers and developers into professional game developers. We are grateful for you to try out our work, and see some of the stuff we have been trying to do to expand the limitations of such an old game with modern game design techniques.

The mod is not complete, but this is our initial release, considered as our Early Access. We look forward to hearing how everyone experiences our balancing and gameplay for we have a lot of hidden tactics embedded into the gameplay to allow very competitive tournament style game play as well as casual fun to try to accommodate all players.

There will be bugs, we know this, and we appreciate your help by reporting them on our discord : FOLLOW US HERE: Discord.gg

We are continuing to patch the mod and are listening closely to player feedback. We made this mod FOR THE PEOPLE, we want the People to have their say in its development.

This is just the initial release to help us get more feedback on bug hunting, balance tweaking, and assisting with the competitive skirmish style set we are striving to create. We really want to hear from all our fans.

THE VONG COME ON HALLOWEEN AS THE NEXT BIG UPDATE

Practice, learn how our mod plays, get accustomed to things, and prepare to be slaughtered.

We hope you have fun,

Thank you again for being our fans -- Team Yuuzhan Vong at War

salaaalderaan 1isd3aaaisd1aaisd2aaahyporiaaryloth


The Future of YVAW Team

The Future of YVAW Team

News 24 comments

WE ARE MAKING A REAL GAME. From modders to emerging developers, we are happy to invite you along as our journey continues...

Developer Diary #2: 05/20/2019 to 05/27/2019

Developer Diary #2: 05/20/2019 to 05/27/2019

News 7 comments

The Developer Diary is a new format of newsposts for Yuuzhan Vong at War. This time, we'll be talking about how to tackle texture memory problems big...

Developer Diary #1: 05/12/2019 to 05/19/2019

Developer Diary #1: 05/12/2019 to 05/19/2019

News 2 comments

The Developer Diary is a new format of newsposts for Yuuzhan Vong at War. Each week on Wednesdays you'll receive a small update on what has happened during...

Modders Lounge Episode One - The Legendary Burntstrobe

Modders Lounge Episode One - The Legendary Burntstrobe

News 1 comment

A new podcast series by Jay The Gam3r featuring various mod makers in the Empire at War community starting with our team leader Burntstrobe.

RSS Files
YVaW Vong Release V.1.0.0ea

YVaW Vong Release V.1.0.0ea

Full Version 10 comments

Yuuzhan Vong At War -- VONG RELEASE Version 1.0.0EA NOTE: This version "should" be compatible with the DISC and GOG Game versions but the team only supports...

Patch Build - v0.9.1

Patch Build - v0.9.1

Full Version

Latest Patch Build for YVaW - See Description for Release notes NOTE: This version is provided AS IS and is not supported for non steam version - use...

YVaW Skirmish Early Access

YVaW Skirmish Early Access

Full Version 7 comments

Yuuzhan Vong At War 1st Release version 0.9 After many years, we thank everyone for their support and interest in our mod. The YVAW mod has been a learning...

Empire at War - Text Editor -- PUBLIC BETA (v0.3.1b)

Empire at War - Text Editor -- PUBLIC BETA (v0.3.1b)

Other 9 comments

The Empire at War Text Editor is built for multi language projects and the work in distributed teams. It supports the import and export from and to Petroglyph’s...

Empire at War Build Tool (1.0.2)

Empire at War Build Tool (1.0.2)

Archive Tool 5 comments

The EaW build tool allows for automated building of mod binary files and cooking of mods into *.meg files. Packaging mods allows to get rid of overhead...

Planet Placement Tool [Discontinued]

Planet Placement Tool [Discontinued]

Mapping Tool 13 comments

DISCONTINUED The planet placement tool is a tool originally created for the development process of Yuuzhan Vong at War. It allows you to quickly change...

Post comment Comments  (4020 - 4030 of 4,040)
thufir
thufir - - 73 comments

hello,
i found a french mod awhile back called the Strategic Improvement Mod, it had the Vong as a playable faction. you may be able to use some of it's material as reference or something? and it can be played ok for english users with a few adjustments to the text documents i think i remember. hope is helpful, your mod looks to be great.

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websurfer234
websurfer234 - - 302 comments

Here's a model from ff i think you can use. As long as you give proper credits to the creators i think:https://empireatwar.gamefront.com/file/Yuzhan_Vong_Warrior;106017

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YaoiMaster
YaoiMaster - - 21 comments

Looks interesting. Tracking.

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MuchTooLearnUSH
MuchTooLearnUSH - - 419 comments

Yes, finally a dedicated Vong effort! GL!

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vaders_Legion
vaders_Legion - - 129 comments

******* moddb comment system, Cant autosave post drafts.
Anyhow. I worked on my own vong mod before, heres some pointers of what i learned that might help you out.

1. Making ships spin in space
Add these lines of code and give the model a idle_00 animation
<Allow_Idle_When_Moving>Yes</Allow_Idle_When_Moving>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>

2. Texture modification to the world can make it seem more "Vongifiy"/terraform
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION,</LandBehavior>
<Terrain_Texture_Modifier_Material>YOUR TERRAIN MATERIAL TEXTURE NUMBER HERE</Terrain_Texture_Modifier_Material> <Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
<Terrain_Texture_Modifier_Square>true</Terrain_Texture_Modifier_Square>
Alternatively you can just use lua and make a new land map and some events to fire off when a land battle on a vong controlled world is initiated.

3. Dread weapon, I never tried to make mine work, But I would try to use the rancor alternative attack codes to make it work. They use specific animations. Maybe if you add the weapon on the unit like how a turret is built, it can operate independant of the actual unit, and not disrupt spinning idle animations or other things.

4. You should cut down on the poly count of your weapon hardpoints, they're way high right now it seems

Good luck with your endevors.

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websurfer234
websurfer234 - - 302 comments

Gl with the mod!

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xPearse
xPearse - - 2,462 comments

accident,

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xPearse
xPearse - - 2,462 comments

Yea always wanted a mod based on the Yuuzhan Vong awesome, great work so far.

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power543
power543 - - 136 comments

i love you, been wanting to see the Yuuzhan Vong in a mod for ever...good luck!!!

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Jeroenimo
Jeroenimo - - 6,764 comments

Well, this sure will be interesting, GLGL on the project!

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