Yeah, it took us forever... but we freaking DID IT.
We thank and love everyone who has supported us and never gave up on us. We promised you a release on Oct 1, we gave you a release on Oct 1.
It is not perfect, but then again, has anyone here EVER released a perfect mod on day 1? The YVAW mod has been a learning project where we have tried to showcase our development as we grow as amateur designers and developers into professional game developers. We are grateful for you to try out our work, and see some of the stuff we have been trying to do to expand the limitations of such an old game with modern game design techniques.
The mod is not complete, but this is our initial release, considered as our Early Access. We look forward to hearing how everyone experiences our balancing and gameplay for we have a lot of hidden tactics embedded into the gameplay to allow very competitive tournament style game play as well as casual fun to try to accommodate all players.
There will be bugs, we know this, and we appreciate your help by reporting them on our discord : FOLLOW US HERE: Discord.gg
We are continuing to patch the mod and are listening closely to player feedback. We made this mod FOR THE PEOPLE, we want the People to have their say in its development.
This is just the initial release to help us get more feedback on bug hunting, balance tweaking, and assisting with the competitive skirmish style set we are striving to create. We really want to hear from all our fans.
THE VONG COME ON HALLOWEEN AS THE NEXT BIG UPDATE
Practice, learn how our mod plays, get accustomed to things, and prepare to be slaughtered.
We hope you have fun,
Thank you again for being our fans -- Team Yuuzhan Vong at War
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hello,
i found a french mod awhile back called the Strategic Improvement Mod, it had the Vong as a playable faction. you may be able to use some of it's material as reference or something? and it can be played ok for english users with a few adjustments to the text documents i think i remember. hope is helpful, your mod looks to be great.
Here's a model from ff i think you can use. As long as you give proper credits to the creators i think:https://empireatwar.gamefront.com/file/Yuzhan_Vong_Warrior;106017
Looks interesting. Tracking.
Yes, finally a dedicated Vong effort! GL!
******* moddb comment system, Cant autosave post drafts.
Anyhow. I worked on my own vong mod before, heres some pointers of what i learned that might help you out.
1. Making ships spin in space
Add these lines of code and give the model a idle_00 animation
<Allow_Idle_When_Moving>Yes</Allow_Idle_When_Moving>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
2. Texture modification to the world can make it seem more "Vongifiy"/terraform
<LandBehavior>TERRAIN_TEXTURE_MODIFICATION,</LandBehavior>
<Terrain_Texture_Modifier_Material>YOUR TERRAIN MATERIAL TEXTURE NUMBER HERE</Terrain_Texture_Modifier_Material> <Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
<Terrain_Texture_Modifier_Square>true</Terrain_Texture_Modifier_Square>
Alternatively you can just use lua and make a new land map and some events to fire off when a land battle on a vong controlled world is initiated.
3. Dread weapon, I never tried to make mine work, But I would try to use the rancor alternative attack codes to make it work. They use specific animations. Maybe if you add the weapon on the unit like how a turret is built, it can operate independant of the actual unit, and not disrupt spinning idle animations or other things.
4. You should cut down on the poly count of your weapon hardpoints, they're way high right now it seems
Good luck with your endevors.
Gl with the mod!
accident,
Yea always wanted a mod based on the Yuuzhan Vong awesome, great work so far.
i love you, been wanting to see the Yuuzhan Vong in a mod for ever...good luck!!!
Well, this sure will be interesting, GLGL on the project!