Yeah, it took us forever... but we freaking DID IT.
We thank and love everyone who has supported us and never gave up on us. We promised you a release on Oct 1, we gave you a release on Oct 1.
It is not perfect, but then again, has anyone here EVER released a perfect mod on day 1? The YVAW mod has been a learning project where we have tried to showcase our development as we grow as amateur designers and developers into professional game developers. We are grateful for you to try out our work, and see some of the stuff we have been trying to do to expand the limitations of such an old game with modern game design techniques.
The mod is not complete, but this is our initial release, considered as our Early Access. We look forward to hearing how everyone experiences our balancing and gameplay for we have a lot of hidden tactics embedded into the gameplay to allow very competitive tournament style game play as well as casual fun to try to accommodate all players.
There will be bugs, we know this, and we appreciate your help by reporting them on our discord : FOLLOW US HERE: Discord.gg
We are continuing to patch the mod and are listening closely to player feedback. We made this mod FOR THE PEOPLE, we want the People to have their say in its development.
This is just the initial release to help us get more feedback on bug hunting, balance tweaking, and assisting with the competitive skirmish style set we are striving to create. We really want to hear from all our fans.
THE VONG COME ON HALLOWEEN AS THE NEXT BIG UPDATE
Practice, learn how our mod plays, get accustomed to things, and prepare to be slaughtered.
We hope you have fun,
Thank you again for being our fans -- Team Yuuzhan Vong at War
WE ARE MAKING A REAL GAME. From modders to emerging developers, we are happy to invite you along as our journey continues...
The Developer Diary is a new format of newsposts for Yuuzhan Vong at War. This time, we'll be talking about how to tackle texture memory problems big...
The Developer Diary is a new format of newsposts for Yuuzhan Vong at War. Each week on Wednesdays you'll receive a small update on what has happened during...
A new podcast series by Jay The Gam3r featuring various mod makers in the Empire at War community starting with our team leader Burntstrobe.
Yuuzhan Vong At War -- VONG RELEASE Version 1.0.0EA NOTE: This version "should" be compatible with the DISC and GOG Game versions but the team only supports...
Latest Patch Build for YVaW - See Description for Release notes NOTE: This version is provided AS IS and is not supported for non steam version - use...
Yuuzhan Vong At War 1st Release version 0.9 After many years, we thank everyone for their support and interest in our mod. The YVAW mod has been a learning...
The Empire at War Text Editor is built for multi language projects and the work in distributed teams. It supports the import and export from and to Petroglyph’s...
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DISCONTINUED The planet placement tool is a tool originally created for the development process of Yuuzhan Vong at War. It allows you to quickly change...
Finally, someone doing a dedicated Vong era mod! Best wishes for completion!
Mod looks really cool! I'm not a fan of Vong ships but I love the non-Vong models you've done so far! Keep it up! :)
20 000 visits! Second achievement done. Thanks for tracking.
Just wondering, are you doing all this awesome stuff by yourself? Not that I'm offering to help, but if you are, DAMN you're good!
Keep up the awesome work!
I hope their will be land and a storyline during the new replic era
Great progress!
Hey when do you think the beta is done???(please replie)
I doubt a beta would be soon as we havent even seen anything textured yet, so Im guessing no.
Q: When's the beta out?
A: No.
a beta version is currently not one of our goals, sorry. theoretically, I could upload a finished unit, but I´m not sure if it would be worth... I´m not somehow good in creating textures/texturing, it also not an easy task for organic units. that´s why we´re concentrating now more on modeling.
Smart; the hard part will be getting the models and animations right, after which you could always get someone else to texture them.
so you gone crate everything en that kind of stuff and when its fully doen you set him online?now thats ok ;D