Yeah, it took us forever... but we freaking DID IT.
We thank and love everyone who has supported us and never gave up on us. We promised you a release on Oct 1, we gave you a release on Oct 1.
It is not perfect, but then again, has anyone here EVER released a perfect mod on day 1? The YVAW mod has been a learning project where we have tried to showcase our development as we grow as amateur designers and developers into professional game developers. We are grateful for you to try out our work, and see some of the stuff we have been trying to do to expand the limitations of such an old game with modern game design techniques.
The mod is not complete, but this is our initial release, considered as our Early Access. We look forward to hearing how everyone experiences our balancing and gameplay for we have a lot of hidden tactics embedded into the gameplay to allow very competitive tournament style game play as well as casual fun to try to accommodate all players.
There will be bugs, we know this, and we appreciate your help by reporting them on our discord : FOLLOW US HERE: Discord.gg
We are continuing to patch the mod and are listening closely to player feedback. We made this mod FOR THE PEOPLE, we want the People to have their say in its development.
This is just the initial release to help us get more feedback on bug hunting, balance tweaking, and assisting with the competitive skirmish style set we are striving to create. We really want to hear from all our fans.
THE VONG COME ON HALLOWEEN AS THE NEXT BIG UPDATE
Practice, learn how our mod plays, get accustomed to things, and prepare to be slaughtered.
We hope you have fun,
Thank you again for being our fans -- Team Yuuzhan Vong at War
WE ARE MAKING A REAL GAME. From modders to emerging developers, we are happy to invite you along as our journey continues...
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Yuuzhan Vong At War -- VONG RELEASE Version 1.0.0EA NOTE: This version "should" be compatible with the DISC and GOG Game versions but the team only supports...
Latest Patch Build for YVaW - See Description for Release notes NOTE: This version is provided AS IS and is not supported for non steam version - use...
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When does it come out?
You won´t believe how much I love such wise questions... anyway, let´s say/hope this year :)
hehehe, then I think someone has to step his texture game up *trollface*
to everyone else no this is not a troll comment.
lol G... lol...
hehe, sorry couldn't hold it in.
will tahiri be an essential hero in this mod? or will it end up being a group like anakin, tahiri and raynar. and also will jaina solos' twin suns squadron with both jag and kyp be in this mod?
well, Brian, I want to apologize, but we hadn´t really thought about the GA heroes yet, so I can´t give you a clear answer on your question. But you´re right, they are one of main heroes so it´s highly probable that you´ll see them (one day...)
will Zonama Sekot be a planet that can be battled in space over or on the ground as a level? because that is a prime section of the war. that living planet is the only reason why the Vong survived extinction to the bothans.
It´s certainly an essential planet so we´ll add it to the mod. But it´s appearance, like ground map/space map/location/bonus etc., haven´t been deeply discussed yet.
In that case, you may as well include Sekotan fighters.
Are you going to have the Galactic Alliance/New Republic as an alternate faction? With heroes?
Galactic Alliance, Vong, Hutt, plus some surprises....
Humm, suprises...nice! On a side note, Burntstrobe, I'm a fan of your past work and if you're involved with this one, hope is high!!!
Great work, only can say i admire the work that was spent for this