Behold the Yuuzhan Vong Army! This mod adds the Yuuzhan Vong Race as a playable faction and all units of this era. We are a community of modders working for the greater goal, so anyone who wants to help or support us is welcome!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS For the Empire! (view original)
For the Empire!
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
TheBritishTeapot
TheBritishTeapot - - 208 comments

Now this makes the TIE-Fighters look a lot better than they normally are, but long live the Empire!

Reply Good karma Bad karma+10 votes
wookkeels
wookkeels - - 551 comments

A wall of TIE fighters i like it nice work.

Reply Good karma Bad karma+4 votes
JayTheGam3r
JayTheGam3r - - 1,869 comments

"Shoddy" them fightin words M8

Reply Good karma Bad karma+4 votes
generalfacu
generalfacu - - 392 comments

A squadron of TIE fighters was normally composed by 12 fighters. Is that the ammount of fighters you are going to put on each squadron?

Reply Good karma Bad karma+1 vote
Kad_Venku Author
Kad_Venku - - 525 comments

Yes, squadrons are being composed of the right amount of fighters unless there are gameplay reasons which prevent this, like a certain fighter being overpowered as hell.

It's just a little tricky to get all 12 of them in one shot when they are ... upwardly mobile all of a sudden ... and I think I lost one or two along the way to a DP20.

Reply Good karma+8 votes
Darth_Raius
Darth_Raius - - 465 comments

I was thinking of trying to do this, but could never get it to work. Glad to see you solved it. Looks great!

Reply Good karma Bad karma+1 vote
Kad_Venku Author
Kad_Venku - - 525 comments

Not much of a mistery there...
These are the tags you work with in the squadron definition (and if there is one, the container):

<Squadron_Units>
^ In this tag you put the fighter units for the squadron, but you can as well use it to pre-group them. In my case I have a total of 12, pre-grouped into four groups with 3 fighters each.

<Squadron_Offsets>
^ This one takes a 3D floating point vector and describes the offset from the center of the squadron for a fighter. You need as many as fighters. So in my case there are 12 such vectors, the first one applies to the first fighter added in the <Squadron_Units> tag, and so on.

<Max_Squad_Size>
^This is the size of the selectable group. In my case I want the full squadron selectable as a whole, thus set it to 12. If you wanted a squadron consisting of 12 fighters, but have two controllable formations of six fighters each, you'd have to set this to 6.

<FormationOrder>
^ Not too sure about this, but I think it describes how the places are being filled up, if a unit has been lost.

<Squadron_Formation_Error_Tolerance>
^ This takes a float as well, describes the offset a fighter is allowed to have from its designated position defined in <Squadron_Offsets>. The closer the fighters in your squadron operate, the smaller this should be. I use it to distinguish Elite squadrons from normal squadrons as well. Elite fly in closer formation with less error tolerance.

If your squadron froms a container, those values have to be mirrored in there as well.

For positioning, I'd recommend a page like this:
Hotmath.com

Reply Good karma+3 votes
Darth_Raius
Darth_Raius - - 465 comments

Ah, makes sense. Thanks for the help. Also, amazing work, can't wait to see the final product.

Reply Good karma Bad karma+1 vote
Commander_Veers
Commander_Veers - - 290 comments

Kinda just waiting for an imp star duece to cut across the shot while the first few notes of the imperial march play in my head

Reply Good karma Bad karma+1 vote
Burntstrobe Creator
Burntstrobe - - 3,471 comments

Maybe after New Years....

Reply Good karma+2 votes
Mighty_Lizard_King
Mighty_Lizard_King - - 160 comments

Whenever I added VVAW's TIEs Id add the squadron offsets from AOTR :P

Reply Good karma Bad karma+1 vote
Negtharayas16
Negtharayas16 - - 360 comments

Ah... The x-wing series. Still playable if you are willing to go through several hours of troubleshooting. I know I was. :D

Reply Good karma Bad karma+1 vote
Kad_Venku Author
Kad_Venku - - 525 comments

Or you buy them on gog.com if you don't feel like fiddling around with a 8 bit installer. I've rewritten that d***ed thing once. Not again.

Never had an issue with those. And those games were well worth rebuying.

Reply Good karma+1 vote
Darth_Raius
Darth_Raius - - 465 comments

They should honestly just remaster them and sell them as a bundle. Disney would make so much money then.

Reply Good karma Bad karma+1 vote
Kad_Venku Author
Kad_Venku - - 525 comments

Yep, they would have my money for sure.
Just imagine TIE-Fighter with today's graphics... The mission briefings in 3D, maybe even running around in a small part of the ISD? Or X-Wing Alliance...

Reply Good karma+4 votes
Michaelz29
Michaelz29 - - 113 comments

If only the empire brought back clones.but also for the EMPIRE

Reply Good karma Bad karma0 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

That's what happens when nostalgia kicks in and you remember the games from the X-Wing-Series... Or AotR (Thanks for giving me the idea!)...

And is there something more frightening than a full squadron of TIE fighters in close formation, moving as if they were one?

--------------------
New formation being applied to almost all TIE-series squadrons, which will provide some visual difference between the shoddy Galactic Alliance way of handling things, and the stability and order the Empire provides.

Reference:
Vignette3.wikia.nocookie.net