A collection of small tweaks, changes, and adjustments to Dead Island: Riptide. No gigantic game-changing overhauls, just small adjustments that address specific areas or issues.

Add file Report Item, weapon, and shop changes
Filename
DIR_Item_and_shop_changes.zip
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Full Version
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Y|yukichigai
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36.82kb (37,707 bytes)
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4,254 (1 today)
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50c46b4faffe95cbd87dee337ca6ea5c
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Description

Fixes errors in several weapon mods, makes valid weapons for weapon mods more consistent, restores missing weapon mods and makes them available for purchase, fixes errors in merchant inventory, makes merchant inventory more consistent, combines Nails and Nail Gun Ammo into one item. (Expand for detailed listing)

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Item, weapon, and shop changes
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kentjameslc
kentjameslc

I agree, i think you shouldnt have changed how the nails work, the nail components were not recognized in any way as part of the required materials on creating modifications, instead, the nail ammo was used, i now have unused 10 nail ******* components > nail ammo, but nail ammo can now be infinitely bought on shops so, i say the change could be better if the nail components can also be recognized as part of the requirements.

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kentjameslc
kentjameslc

I looked upon the scripts relating to the file, can be easily modified though, the problem is located @ the inventory.scr; line 383. this is to help others if the author of this mod might be inactive.

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kentjameslc
kentjameslc

I forgot to mention, copy the values of Ammo_Nailgun to the CraftPart_Nails, then getting both items shall register the nails as one item that can be used in crafting and as ammunition to the nailgun, it seemes that the author forgot to merge the functions of the items together.

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Dead Island Riptide
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