The Allies and the Soviets have rearmed with new weapons of war, each poised to destroy the other. Two ideological opponents, eight world powers - only one world to command and conquer.
UK is getting a significant rework in the next patch and with that comes a broadening of their arsenal as well.
Available on T2 the Colonial Bureau provides a connection to the far flung reaches of the British Commonwealth. It provides the Call to Arms ability, which allows you to spend $1500 credits every few minutes to call in reinforcements from around the world. What you receive depends on on the tech level you are at.
With the Bureau alone you will receive up to 6 Skitters - a light, fast, amphibious harassment unit armed with grenades particularly effective against miners, light vehicles and small structures. They won't survive long in direct combat, but they do come with 3 Crab Mines which they can deploy to help control a position on the battlefield. These mines are limited in supply and do not regenerate.
With the Intel Complex you will receive up to 4 Skitters and 6 Gurkhas. Gurkhas are famed fearsome warriors from Nepal, usually the first to charge into combat and the last to leave. They're tough to kill and effective vs most targets with rifles for anti-infantry and a rocket launcher for anti-tank, structures and air, though only at short range.
With the Science Lab you will receive up to 4 Skitters, 8 Gurkhas and 1 Wildcat. Developed in the Australian outback, they're designed to fight in the open field and break stalemates, firing highly inaccurate but devastating rockets, perfect at forcing the enemy to scatter and stay mobile.
All this comes with a number of changes to existing units and abilities as well, which will be revealed later. Of course numbers are subject to change as the patch continues to development.