The Allies and the Soviets have rearmed with new weapons of war, each poised to destroy the other. Two ideological opponents, eight world powers, only one world to command and conquer.
Next patch is reworking the navy for both factions, to hopefully give that area of gameplay more structure. Right now its just Dolphin and Squid spam which is very silly. Now ships have been generally made slower, given more HP and made more expensive to make positioning more important. This should also give naval combat a different feel and pacing to land combat.
-- NEW UNIT: Zhaba. Available straight from the Shipyard, the Zhaba is reasonably armoured and good against light vehicles. Their real specialty is that they are amphibious, thus allowing them to escape dangers in the water as well as support land units. This is in part because the Allies get the amphibious Robot Tank on T1 and Nighthawks on T2.
-- Sea Dragon. Now available at T2, the Sea Dragon is largely the same with stat tweaks. They are useful as anti-infantry, which is important as SEALs and Ivans can sway a naval conflict without them, and also good against Shipyards and coastal structures.
-- Rykov: The rykov is still buildable from the Shipyard as their naval anti-air, but now requires T2. The War Factory variant is unaltered.
-- Typhoon: Now available at T3, the Typhoon has had its range improved and given splash damage. It is very good at clearing groups of light vessels as well as good against Shipyards.
-- Giant Squid: Also now available at T3, the Squid has been relegated to a support unit. It can once again grab enemy ships to hold them in place, albeit you no longer need a Dolphin to free the vessel and it no longer deals damage. When a ship is grabbed it also has its armour reduced, allowing other units to prey on that target. The Squid still retains its water-spout weapon good against infantry and Dolphins.
-- Dreadnought: Same old with stat adjustments.