Yet Another Unofficial Patch (YAUP for short) is a mod you're definitely not going to like because it takes a traditional numerical approach to roleplaying mechanics in NotR that were previously incorporated into the gameplay through player input automatically, subject to the original developers' design choices, while also containing arbitrary reimaginings of these same design choices. It's somewhat biased towards traditional roleplaying aspects where you actually roleplay your character (or at least try) as well. Plus, it certainly will not match your own internal vision of what such a project should be, to boot. If you're looking for a package that is casually friendly and has many quality-of-life features, like most modern ZenGin mods that need to mimic popular MMORPGs, then you might want to look the other way. This is an old-school approach to modding, with all its benefits and drawbacks. That being said, in terms of bug fixing and the restoration of cut content, this mod is second to none in the fandom. All while still adding new content, keeping to the general "feel" and lore of the original game, while still not being afraid to push the envelope every now and then. It comes in two versions:

- "Regular Customer": this is recommended for those who don't want to experience some of the more advanced new mechanics (especially those related to combat) and dislike traditional roleplaying calculations and numeric formulae commonly found in old roleplaying games
- "Serious Client": this is recommended for those who like to plan, prepare, and challenge their intellectual capabilities. Not for the faint of heart, as this mode is a serious challenge

Both versions come in one easy-to-follow and conclusive installer that minimizes any client-side prep work, keeping user convenience in mind. Keep in mind that even in the "RC" version, the vast majority of the information about the new content and mechanics is still externalized (in readmes, quick references, changelogs, and FAQs). It's up to you and you only to read it before launching the mod, but if you decide to skip on that, the mod won't discriminate and will let you succeed and/or fail at your own chosen pace.

Additionally, this is the father mod that pioneered use of Union (SystemPack v2.0) and its components (patches, plugins) here since late 2018/early 2019, paving the way for all other modifications that nowadays use it too, like L'Hiver(s), The Returning(s), Nostalgic/Atariar/Definitive Edition(s), Odyssee, Legends of Ashun, Othello, and etc.



It is compatible with retail (CD/DVD), Steam, and GOG releases in v2.6/2.7 in ANY language.


Also, feel free to check out my other mod for the other PB game of Risen:

Elusively Patched Unit (Risen)


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YAUP | Shields

News 3 comments

For the classic Gothic game formula developed by Piranha Bytes, shields made their formal appearance in the third iteration of the franchise (and continued into Risen and Arcania and ELEX as well), where they felt like another natural addition to the "protections" system, and provided an extra slot for worn armor elements. Nonetheless, nowadays everyone knows the original developers wanted to include shields right away in Gothic II, since almost all animations for human NPCs have the shieldgear slots rigged in (for being passively worn on the back or actively being wielded in the left hand). But for reasons unknown, the shields finally didn't make it into the final version of the game.

With the next version, shields were restored and made a proper component of the game.

***


SHIELD25

1. Buckler.

SHIELD31

2. Leather Shield.

SHIELD77

3. Hide Shield.

SHIELD03

4. Mercenary Shield.

SHIELD04

5. Militia Shield.

SHIELD05

6. Reinforced Shield.

SHIELD06

7. Metal Shield.

SHIELD07

8. Crawler Shield.

SHIELD08

9. Line Shield.

SHIELD09

10. Royal Shield.

SHIELD100

11. Tower Shield.

- Buckler (+1 Bludgeoning/Slashing/Piercing, no bonus to Fire/Magic protections)
{Strength/Dexterity required: 15/12} <Blocking Bonus +1> [50 gold].
- Leather Shield (+2 Bludgeoning/Slashing/Piercing, +1 Fire/Magic protections)
{Strength/Dexterity required: 30/17} <Blocking Bonus +2> [150 gold].
- Hide Shield (+4 Bludgeoning/Slashing/Piercing, +2 Fire/Magic protections)
{Strength/Dexterity required: 45/22} <Blocking Bonus +4> [300 gold].
- Mercenary Shield (+6 Bludgeoning/Slashing/Piercing, +3 Fire/Magic protections)
{Strength/Dexterity required: 60/27} <Blocking Bonus +6 [600 gold].
- Militia Shield (+8 Bludgeoning/Slashing/Piercing, +4 Fire/Magic protections)
{Strength/Dexterity required: 75/32} <Blocking Bonus +8> [900 gold].
- Reinforced Shield (+10 Bludgeoning/Slashing/Piercing, +5 Fire/Magic protections)
{Strength/Dexterity required: 90/37} <Blocking Bonus +10> [1800 gold].
- Metal Shield (+12 Bludgeoning/Slashing/Piercing, +6 Fire/Magic protections)
{Strength/Dexterity required: 105/42} <Blocking Bonus +12> [2700 gold].
- Crawler Shield (+14 Bludgeoning/Slashing/Piercing, +7 Fire/Magic protections)
{Strength/Dexterity required: 120/47} <Blocking Bonus +14> [3600 gold].
- Line Shield (+16 Bludgeoning/Slashing/Piercing, +8 Fire/Magic protections)
{Strength/Dexterity required: 135/52} <Blocking Bonus +16> [4800 gold].
- Royal Shield (+18 Bludgeoning/Slashing/Piercing, +9 Fire/Magic protections)
{Strength/Dexterity required: 150/57} <Blocking Bonus +18> [6000 gold].
- Tower Shield (+20 Bludgeoning/Slashing/Piercing, +10 Fire/Magic protections)
{Strength/Dexterity required: 165/62} <Blocking Bonus +20> [7200 gold].

The eleven completely new shields. Some are purchasable in the Chapter 1 and some in the later Chapters (though some can be looted from monsters or places). In combination with one handed weapons, they can be actively used in combat to block melee and ranged and magic and breath attacks; that general melee style has two tiers and each needs to be absorbed from a teacher (Cord and/or Wulfgar in Khorinis, Kjorn and/or Sengrath in VoM, Scatty in Jarkhendar, and Girion in The Halls of Irdorath) who requires a certain amount of percentage of one handed weapon skill and learning points to be had (45%/9LPs and 90%/18LPs respectively).

Their prices may be perceived as too much and the provided protection scores or Strength/Dexterity requirements not agreeable enough, but since v2.6 will also introduce helmets, and both categories shall be available from the very first Chapter, the values supplied by new armor elements and accessories need to stay low or demanding in the term of requirements, otherwise they would make the player overpowered too quickly (but certain monsters had some of their protections and damage slightly increased after all, to counter the possibility of a more armored player). The overall concept is to mimic the first Risen, where helmets, jewelry, and shields were supplementary to main body armors.

Finally, with a shield in hand, the player will be able to completely neutralize almost any type of an attack or a source of damage when actively blocking. However, a successful block will rely on the wielder's attributes plus special boni* and not some completely random percentage chance.

Overwhelmingly many thanks to Xardas Bs from WoG.de for initial contribution of the fantastic models!

*In the "Serious Client" version. In the "Regular Customer" version, the blocking with a shield mimic the behavior of Risen in that aspect.

YAUP | It's back!

YAUP | It's back!

News 2 comments

This news is about the mod resuming its development. Yes, you've read that right.

YAUP | Comestibles

YAUP | Comestibles

News 8 comments

This news focuses on the new and/or restored content of various foodstuffs for 2.6 version of Yet Another Unofficial Patch for Gothic II Gold.

YAUP | Helmets

YAUP | Helmets

News 3 comments

This news focuses on the new and/or restored content of helmets for 2.6 version of Yet Another Unofficial Patch for Gothic II Gold.

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Yet Another Unofficial Patch v2.6.8.1

Yet Another Unofficial Patch v2.6.8.1

Full Version 22 comments

WARNING! No compatibility with saves made on *any* previous version! ||||| The mod's finalized version of 2.6.8.1, with updated animations, items, meshes...

Post comment Comments  (0 - 10 of 344)
Sencantor
Sencantor - - 3 comments

Hey, I'm playing the latest version of YAUP (30 January 2024) as a paladin, and I've got the following situation: I finished Bennet's quest in chapter 3, talked to Hagen, at which point he made me a paladin, but did NOT give me the knight's armor (there's even a quest entry confirming you have to wait till later for it, which is different from vanilla, so I assume it's a YAUP modification?). Now I'm in Chapter 4 and no paladins / knights will talk to me, because I don't have the armor. Talking to lord Hagen does not reveal an option to obtain it. Am I doing something wrong?

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Czudak Creator
Czudak - - 208 comments

Yes. You didn't read the changelog, hehe, that states you have the badge to use in place of the armor temporarily, so knights or paladins would talk to you. Also, you will get it [the protective body gear] after showing Lord Hagen the fixed Eye put on.

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Sencantor
Sencantor - - 3 comments

Right, thanks for the info. Checked and it works like you said. Cheers and thanks for the mod!

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Guest
Guest - - 689,305 comments

Hey Czudak, thanks for another update.
Everything works fine except for the white flashes when the dialog box changes sentences. Is this a DX issue? Havent had it before.

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Czudak Creator
Czudak - - 208 comments

Try to degrade the DX11 wrapper [use the repository there: Github.com | the version of DX11 from the YAUP installer of v2.6.8.(.1) is 17.8.15 | just unpack the earlier downgrade version and overwrite) or use the legacy wrappers from the installer (reinstall again and select the other wrappers and the version of the mod [SC/RC] you already have), to see if it solved anything.

DX11 was/is/will always (be) in its beta phase, so bugs like this are to be expected.

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Guest
Guest - - 689,305 comments

I got it worked out. tnx

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Czudak Creator
Czudak - - 208 comments

For those who couldn't set sail to the final destination in v2.6.8, because the captain was stubborn, the v2.6.8.1 fixes this (and a few other inconsistencies with the ship, crew, and captain), so you no longer have to force clip into the captain's cabin on the vessel.

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Tharr
Tharr - - 377 comments

Does your mod use the expamded world of l'Hiver or the vanilla one?

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Czudak Creator
Czudak - - 208 comments

I ain't a fan of L'Hiver's world or any other, since most of them are unoptimized and are overloaded with polygons that generate stutter even with Union and/or DX11 and/or numerous graphic wrappers. Therefore, it's the original world with some adjustments.

Reply Good karma+2 votes
DriVi_
DriVi_ - - 18 comments

Hello,

Can Tears of Innos be finally used as a Mercenary/Dragon Hunter? In vanilla they are useless for that specific faction walkthrought.

thanks

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Tharr
Tharr - - 377 comments

You must the chosen of Innos (paladin or mage) to use them... that's the logic behind it.

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