A gameplay mod for GZDoom which replaces the classic Doom weapons and enemies into their Doom 3 counterparts, with adjustments made and additional extras included. This mod contains new graphics made by various community members and sound effects from Doom 3. Requires GZDoom ver.4.7.1 or up and a valid doom wad.
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
A gameplay mod for GZDoom which replaces the classic Doom weapons and enemies into their Doom 3 counterparts, with adjustments made and additional extras included. This mod contains new graphics made by various community members and sound effects from Doom 3. Requires GZDoom ver.4.7.1 or up and a valid doom wad.
This mod aims to mix the gameplay of classic Doom with the semi-real themes
from Doom 3. Weapons are based off the Doom 3 arsenal. Some features are:
-All guns have clips that must be reloaded, powered by RRWM reloading system [1.3.0a].
-Weapons eject casings and smoke.
-Hitscans have tracers and sounds for hitting either flesh or walls and fly-by.
-Most of the weapons will deal more damage than their classic versions.
-Weapons use the classic Doom ammo types, an optional patch is included that gives weapons new ammo types based on Doom 3
-Shotguns are stronger but have a wider spread.
-The chaingun is faster and more powerful but must wind-up to fire.
-Plasma rifle projectiles are a bit faster and stronger.
-The BFG charges up for stronger blasts, be careful you don't overload it!
-Grenades that behave similar to Doom 3, don't overcook them!
-The Soul Cube or The Artifact can replace the Megasphere or Soulsphere.
-Friendly sentry bots can replace blurspheres, press 'use' to activate them.
-For more QOL some weapons can be zoomed or have different fire modes
and you can perform a quick-kick attack (user 1) at any time if you like.
-Doom 3 style hud by Blux001, with edits to include weapon icons and flashlight.
-Added features to the Nightmare skill level, based off Doom 3. Your health degenerates and healing kits are now small bonuses, but you start off with either the soul cube or artifact.
Nearly every Doom 3 enemy makes an appearance (over 35 enemies). Sprites were chosen to be in a
classic Doom style. Special thanks to the work of many members of the
Doom community! (see credits) Some features are:
-Blood now splats on the floor and fades away.
-Zombiemen are slower but have increased health with ZSecs mixed in, with increased tactics but more manageable hit points.
-Imps now perform leaping attacks or heavier fireballs when in medium range.
-Pinky demons can be randomly replaced with other melee demons and zombies.
-Revenant's seeking missiles are now fired in pairs, but they now slowly fall
to the ground and can be destroyed by shooting at them.
-Barons of Hell are replaced with Brusiers or, with a rare chance, one of the Hellhunter bosses.
-The Vagary replaces the Arachnotron. Still a big spider, but different in fighting style. They throw seeking spike balls and spawn Trites, smaller spider-like demons.
-The Lost Mission's Guardian of Hell replaces the Spidermastermind.
-The Cyberdemon has a chance to be replaced with the Sabaoth.
-Resurrection of Evil's final boss The Maledict replaces the Icon of Sin battle.
Also included is a 'world' patch that turns maps into a Doom 3 style,
includes DarkDoomZ and D3RetroTex, along with liquid effects and Doom 3 sounds. Edits have been made to the flashlight to add battery drain and monster alerting, which can be turned off in the options menu.
CHANGES FROM LAST VERSION
-Increased ammo max ammounts of clips and bullets to be closer to Doom 3's
-Doom 3 style ammo types can now be switched on in the options menu
-Artifact soul ammo type can be switched to ROE style human souls, that replace corpse and hanging body decorations with new ones that can have their souls absorbed by standing near them with the artifact
-Artifact powers are now given directly to the player, even without the enemies mod; they are given when a Hellhunter is defeated with the enemies mod, and the Baron of Hell (or any enemy with around the same health) without the enemies mod, so you should be able to obtain artifact powers with other monster mods
-Option to turn off new barrels
-Option for the artifact to start off with powers
-Option for either classic or D3-style Berserk power-up
-Option to have the machinegun spawn in maps in place of the chaingun, clip packs will then spawn with ammo spawners instead of machineguns
-Player sprite now has black hair
-Screen shake when getting hit, turn it on or off in the menu
-New green smoke effect for the barrel explosion
-New red barrels that explode into flames
-New sprites for the shotgun
-New edits of sprites for chaingun and plasma rifle
-New reload animation for the machinegun
-Improved the BFG laser-beams with decorate by 22alpha22
-Updated sprite for Sentry Bot by Cherno
-Included "less slipery movement" script by Nash
-Soul Cube now speaks as soon as you get five souls
-Option to turn off extra attacks for the imps
-Option to disable swarms of trites, cherubs and ticks from demon spawners
-Option to set if the Sabaoth can randomly replace the Cyberdemon or Mastermind
-Option to replace Pain Elementals with a swarm of Forgotten Ones
-Options to set Baron Of Hell, Arachnotron and Spectre replacements, including D3 styled versions of the classic enemies
-Menu option for replacing the WolfensteinSS secret enemy, with various choices, mostly a bunch of new Z-Secs
-Option to have extra Z-Sec foes appear in regular maps, including tanks that can replace arachnos and flyers that can replace cacos
-New stealth monsters replacing the default ZDoom ones
-New sprites for Pinky and Hellknight by Craneo
-New sprite for Ticks
-New sprite for Maggot, with menu option to switch to the old one
-New sprite for Cyberdemon
-Added some new zombie civilians
-Vulgars are faster and have a leap attack
-Vulgars will now always have cyan fog when teleporting
-Hellknights have extra attacks
-Option to have demons disolve on death, similar to Doom3
-The Cyberdemon can be set to behave closer to Doom3, it summons imps and maggots and it can only be killed by the soul cube (or a weapon/projectile with the SPECTRAL flag)
-Enemies mod does not change player's weapon sounds anymore
-Option to switch the flashlight to be handheld like in OG Doom3, with all the same settings as the mounted flashlight
-Option to turn off starting with the flashlight so you'll have to get one first, they will then be found in place of lightamp goggles
-Updated textures by Craneo in the world patch
-Added brightmaps for certain textures
-Added glowing texture features from Hey Doomer's 'Darker'
-Added ambient sound effects from Doom 3 to the world patch, powered by McTed's universal ambience
-Made item sprites lowres and added hires optional addon, featuring new graphics
-Some various/minor adjustments on a lot of stuff
RUNNING THE MOD
--------------------------
This mod requires Requires GZDoom ver.4.7.0 or up and a valid doom wad. Use the "doom2.wad" for the best experience.
It's recommended to launch this mod with an external launcher like ZDL. Here is a link to the ZDoom wiki which has links for downloads, pick whichever version of ZDL you wish, but the latest will be the best.
Forum.zdoom.org (ZDoom forums tutorial by Apeirogon)
Make sure to load any patches (ex: centre sprites) after the main files. Maps are usually loaded before mods with few exceptions.
KNOWN ISSUES AND OTHER NOTES
-----------------------------------------------
-The HUD displays an error on loadup if not loaded with the world mod
-Some enemies who perform leap attacks might leap unusually far
-The soul cube projectile sometimes gets stuck
-Some sprites aren't exactly perfect
-Can't really come up with a grabber yet
-BFG Lasers may behave oddly
-Doom3 flashlight can sometimes make things glitchy when picking up a new weapon with Doom3 ammo turned on
-Crash when using the vanilla flashlight and pressing the flashlight key twice in quick succession
CREDITS
--------
WEAPONS
-------
Fists: Kronos, ChaosCentral, Mauricio Rocks
Pistol: Kronos, ChaosCentral, Mauricio Rocks
Shotgun: Angel Neko, iD software
Double Barrel: Kronos, ChaosCentral, Mauricio Rocks
Machinegun: typical sonik fan
Chaingun: Kronos, ChaosCentral, Mauricio Rocks, WaterMelon666
Grenades: Kronos, Captain J
Plasma Rifle: Kronos, Merser433, Hellstorm Archon
Rocket Launcher: Kronos, ChaosCentral, Mauricio Rocks
BFG9000: Kronos, ChaosCentral, Mauricio Rocks
Soul Cube: Eriance, Alvas, scalliano, Alice Jameson
Artifact: Xim, Monolith Productions
Chainsaw: Kronos, ChaosCentral, Mauricio Rocks
ENEMIES
-------
Zombiemen: scalliano, Captain Toenail, ThrashMetalFanBert94, MrGreen, Xim
ZSpecOps: scalliano, Ghastly_dragon, Xim, Captain Toenail, Solmyr, Zemakat, Skelegant, Finalizer, Tomicapo
Commando: Captain J, Untrustable, Damson, Karltroid51
Zombie Scientists: scalliano, JoeyTD, Illucia, Player II, DavidRaven, Marty Kirra, DavidN, Enjay, ThrashMetalFanBert94
Zombie Workers: doomjedi, osjc
Chainsaw Zombie: Z-Pack, JD-513
Doom Imp: Merser433
Pinky: Craneo, Nmn, Id Software, HorrorMovieRei, Neoworm, Vader
Cacodemon: scalliano
Forgotten One: Ghastly_dragon
Lost Soul: Solmyr
Pain Elemental: scalliano (base), Xim (edit), Revility (idea)
Hell Knight: Craneo
Trite: Captain Toenail
Tick: Xim, Captain Toenail
Cherub: Solmyr
Maggot: Xim, DBThanatos, Vader, Craneo (roach), Craneo, FreeDoom (worm)
Wraith: Ghastly_dragon
Vulgar: Eriance
Revenant: SpacemanStrife, Xim
Arch-Vile: Infernal Attack, JD-513
Mancubus: scalliano, JD-513
Bruiser: Solmyr, Faceman2000, Eriance
Vagary: Xim, HorrorMovieRei, Craneo, Icytux, Tormentor667
Sabaoth: Dulle, scalliano
Guardian of Hell: Xim, 3d Realms, iDsoftware
Cyberdemon: CrazyDoomguy, Xim
Hellhunters: Eriance, Blue Shadow, Daedalus, Killa Dio, Xim
Maledict: Craneo
UNSPECIFIC CREDITS AND SPECIAL THANKS
-------------------------------------
iD software
Panic Button
Bethesda Softworks
Midway Games
3d Realms
WaterMelon666, resources from Doom 3 Mod
JD-513, resources and some code from QCDE--Doom3.pk3
Player701, RRWM reloading system [1.3.0a]
Blux001, Doom 3 hud
HorrorMovieRei, Boss spawner and final boss code
Cherno, Sentry bot sprites
Caligari87, Dark Doom Z
Craneo, D3Textures for Doom
Hey Doomer, Darker, Relighting, Idle Ambiance
McTed, Universal Ambiance
Enjay, terrian splashes
Rachael, smooth liquids
Isann Keket, Doom 3 theme MIDI version
Solmyr, various sprites
osjclatchford, various sprites
ZikShadow, centre-view model rips
Killa Dio, Hellhunter sprite edit
iBrokeMyAss, burning XDeath
Molten Ice, idea input
typical sonik fan, smg sprites
Jarewill, zscript code from several zdoom coding help forum topics
Doomero, arch-vile flame code
wildweasel, wolfenstein soldier sprites
22alpha22, DECORATE for BFG laser beam
DMPhobos
NB001
Mauricio Rocks
Sergeant_Mark_IV
Tormentor667
DBThanatos
gaa1992
zrrion
blackmore
merseh sprites
Merser433
sniper1095
painkiller
the stranger
carrotmaster
doomenator
doomguy5th
alphaent
lossforwords
carbine dioxide
HevnDemonic-90eks
nekoblux
Nanami
g0ld3ᴎ-m0b72
SKELETRONMK666
deathz0r
ThrashMetalFanBert94
Minigunner
Blue Shadow
Nash
Cage
Ginji23
Zemakat
Nems
mamaluigisbagel
JohnnyTheWolf
Xim