A gameplay mod for GZDoom which replaces the classic Doom weapons and enemies into their Doom 3 counterparts, with adjustments made and additional extras included. This mod contains new graphics made by various community members and sound effects from Doom 3. Requires GZDoom ver.4.7.1 or up and a valid doom wad.
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
This is a gameplay mod for GZDoom which replaces the classic Doom weapons and enemies into their Doom 3 counterparts, with adjustments made and additional extras included. This mod contains new graphics made by various community members and sound effects from Doom 3. The weapons and enemies can be run together or separately, but are recommend to be run together for the best intended experience. Requires GZDoom ver.4.7.0 or up and a valid doom wad.
This mod aims to mix the gameplay of classic Doom with the semi-real themes
from Doom 3. Weapons are based off the Doom 3 arsenal. Some features are:
-All guns have clips that must be reloaded, powered by RRWM reloading system [1.3.0a].
-Weapons eject casings and smoke.
-Hitscans have tracers and sounds for hitting either flesh or walls and fly-by.
-Most of the weapons will deal more damage than their classic versions.
-Weapons use the classic Doom ammo types, an optional patch is included that gives weapons new ammo types based on Doom 3
-Shotguns are stronger but have a wider spread.
-The chaingun is faster and more powerful but must wind-up to fire.
-Plasma rifle projectiles are a bit faster and stronger.
-The BFG charges up for stronger blasts, be careful you don't overload it!
-Grenades that behave similar to Doom 3, don't overcook them!
-The Soul Cube or The Artifact can replace the Megasphere or Soulsphere.
-Friendly sentry bots can replace blurspheres, press 'use' to activate them.
-For more QOL some weapons can be zoomed or have different fire modes
and you can perform a quick-kick attack (user 1) at any time if you like.
-Doom 3 style hud by Blux001, with edits to include weapon icons and flashlight.
-Added features to the Nightmare skill level, based off Doom 3. Your health degenerates and healing kits are now small bonuses, but you start off with either the soul cube or artifact.
Nearly every Doom 3 enemy makes an appearance (over 35 enemies). Sprites were chosen to be in a
classic Doom style. Special thanks to the work of many members of the
Doom community! (see credits) Some features are:
-Blood now splats on the floor and fades away.
-Zombiemen are slower but have increased health with ZSecs mixed in, with increased tactics but more manageable hit points.
-Imps now perform leaping attacks or heavier fireballs when in medium range.
-Pinky demons can be randomly replaced with other melee demons and zombies.
-Revenant's seeking missiles are now fired in pairs, but they now slowly fall
to the ground and can be destroyed by shooting at them.
-Barons of Hell are replaced with Brusiers or, with a rare chance, one of the Hellhunter bosses.
-The Vagary replaces the Arachnotron. Still a big spider, but different in fighting style. They throw seeking spike balls and spawn Trites, smaller spider-like demons.
-The Lost Mission's Guardian of Hell replaces the Spidermastermind.
-The Cyberdemon has a chance to be replaced with the Sabaoth.
-Resurrection of Evil's final boss The Maledict replaces the Icon of Sin battle.
Also included is a 'world' patch that turns maps into a Doom 3 style,
includes DarkDoomZ and D3RetroTex, along with liquid effects and Doom 3 sounds. Edits have been made to the flashlight to add battery drain and monster alerting, which can be turned off in the options menu.
UPDATES FROM PREVIOUS VERSION
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-Artifact has now been added, keep finding it to unlock it's powers. First artifact has no powers, but you get the megasphere's bonus once picking it up. Second artifact enables helltime, which "slows" time. Third unlocks extra damage for all weapons, and fourth gives the user invulnerability. The powers last for 20 seconds and consumes five souls, same as the soul cube. Souls however are not kept for ammo while the artifact powers are active. Defeating a Hellhunter will upgrade the artifact to the next power level.
-Doom 3 styled Nightmare skill added. When playing on nightmare, stimpacks and medikits are removed and your health is constantly drained if above 35. However you are also automatically given the soul cube or a fully upgraded artifact at the start of the game.
-Menu options for item spawns. Megasphere can be set to spawn the soul cube, artifact or the megasphere. Blursphere can be set to spawn the sentry bot, blursphere, or adrenaline (speed boost power-up), or any of them at random.
-The armor patch is now a menu option.
-Menu option to turn off the BFG explosion damaging the user.
-Flashlight now has two new option settings, adjusting or turning off the battery drain and turning monster alerting off or on.
-You can now choose in the menu between fighting the Maledict or the Icon of Sin.
-Added brightmaps for weapon hud sprites
-Arch-Vile can be switched to being a summoner in the menu.
-New sprite for the pinky demon.
-New sprite for the arch-vile.
-New sprite for the imp.
-Pistol zombies have a new crouching attack and alt-death.
-Pistol weilding zombie scientists have been added to zombieman spawners.
-ZSec shotgunners have a new crouching attack.
-New sprite for zsec machinegunner grunts, so they look different from the commando ones.
-Elite ZSec machinegunners can now roll out of the way when being shot, also new alt-death animation.
-Lowered the ZSec chaingunners accuracy and raised the possessed commando's.
-Guardian's missile attack is more directed at target, also it's melee attack now creates a smoke ring effect.
-Sentry bots can now jump down and climb up ledges.
-Wraith has new XDeath animation.
-Cyberdemon has different sprite and new stomping attack.
-Bruiser has been slightly modifed, minor rescale and reduced health and increased damage, to reflect more on how they are in D3. They also have a new secondary attack, shooting four alternating fireballs.
-Changed the mapinfo doomednums to be compatible with "darkmoon-alpha-2019-sanitized", if for some reason you'd want to play it with this Doom3 style of weapons and enemies instead of the ones included in the map maps.
-Shotguns are slightly less powerfull.
-Chaingun, smg and plasma-rifle reloading can be interrupted before the ammo is loaded.
-Chaingun winds up and down a bit quicker.
-Added a Doom 3 style crosshair, selectable in hud options.
-Added Doom 3 player pain sounds, which sound more intense depending on the player's health.
-New plasma rifle sprite.
-New pistol muzzle flash.
-Reduced the radius for the riot shield zombie's shield.
-Lost soul charging scream no long keeps playing after they die.
-Cleaned up some sprites in both weapons and centre sprites patch.
RUNNING THE MOD
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This mod requires Requires GZDoom ver.4.7.0 or up and a valid doom wad. Use the "doom2.wad" for the best experience.
It's recommended to launch this mod with an external launcher like ZDL. Here is a link to the ZDoom wiki which has links for downloads, pick whichever version of ZDL you wish, but the latest will be the best.
Forum.zdoom.org (ZDoom forums tutorial by Apeirogon)
Make sure to load any patches (ex: norandom, ammopatch) after the main files. Maps are usually loaded before mods with few exceptions.
KNOWN ISSUES AND OTHER NOTES
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-The HUD displays an error on loadup if not loaded with the world mod
-Some enemies who perform leap attacks might leap unusually far
-The soul cube projectile sometimes gets stuck
-Some sprites aren't exactly perfect
-Can't really come up with a grabber yet
-BFG Lasers may behave oddly
-Might need help getting texture brightmaps to work
CREDITS
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ENEMIES
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Zombiemen: scalliano, Captain Toenail, ThrashMetalFanBert94, MrGreen, Xim
ZSpecOps: scalliano, Ghastly_dragon, Xim, Captain Toenail, Solmyr, Zemakat, Skelegant, Finalizer
Commando: Captain J, Untrustable, Damson, Karltroid51
Zombie Scientists: scalliano, JoeyTD, Illucia, Player II, DavidRaven, Marty Kirra, DavidN, Enjay
Zombie Workers: osjc
Zombie Mechanic: doomjedi
Chainsaw Zombie: Z-Pack, JD-513
Doom Imp: Merser433
Pinky: Neoworm, Vader, Demonicron, IMX, HorrorMovieRei, Xim
Cacodemon: scalliano
Forgotten One: Ghastly_dragon
Lost Soul: Solmyr
Pain Elemental: scalliano (base), Xim (edit), Revility (idea)
Hell Knight: Infernal Attack, JD-513
Trite: Captain Toenail
Tick: Xim, Captain Toenail
Cherub: Solmyr
Maggot: Craneo
Wraith: Ghastly_dragon
Vulgar: Eriance
Revenant: SpacemanStrife, Xim
Arch-Vile: Infernal Attack, JD-513
Mancubus: scalliano, JD-513
Bruiser: Solmyr, Faceman2000, Eriance
Vagary: Xim, HorrorMovieRei, Craneo, Icytux, Tormentor667
Sabaoth: Dulle, scalliano
Guardian of Hell: Xim, 3d Realms, iDsoftware
Cyberdemon: scalliano
Hellhunters: Eriance, Blue Shadow, Daedalus, Killa Dio, Xim
Maledict: Craneo
WEAPONS
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Fists: Kronos, ChaosCentral, Mauricio Rocks
Pistol: Kronos, ChaosCentral, Mauricio Rocks
Shotgun: Kronos, ChaosCentral, Mauricio Rocks
Double Barrel: Kronos, ChaosCentral, Mauricio Rocks
Machinegun: typical sonik fan
Chaingun: Kronos, ChaosCentral, Mauricio Rocks
Grenades: Kronos, Captain J
Plasma Rifle: Kronos, Merser433, Hellstorm Archon
Rocket Launcher: Kronos, ChaosCentral, Mauricio Rocks
BFG9000: Kronos, ChaosCentral, Mauricio Rocks
Soul Cube: Eriance, Alvas, scalliano, Alice Jameson
Chainsaw: Kronos, ChaosCentral, Mauricio Rocks
(Please send a message or leave a comment if anyone is missed out)
UNSPECIFIC CREDITS AND SPECIAL THANKS
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iD software
Panic Button
Bethesda Softworks
Midway Games
3d Realms
WaterMelon666, resources from Doom 3 Weapons pack for Brutal Doom 21
JD-513, resources and some code from QCDE--Doom3.pk3
Player701, RRWM reloading system [1.3.0a]
Blux001, Doom 3 hud
HorrorMovieRei, Boss spawner and final boss code
Cherno, Sentry bot sprites
Caligari87, Dark Doom Z
Craneo, D3Tex for Doom
Enjay, terrian splashes
Rachael, smooth liquids
Isann Keket, Doom 3 theme MIDI version
Solmyr, various sprites
osjclatchford, various sprites
ZikShadow, centre-view model rips
Killa Dio, Hellhunter sprite edit
iBrokeMyAss, burning XDeath
Molten Ice, idea input
typical sonik fan, smg sprites
Jarewill, zscript code from several zdoom coding help forum topics
Doomero, arch-vile flame code
DMPhobos
NB001
Mauricio Rocks
Sergeant_Mark_IV
Tormentor667
DBThanatos
gaa1992
zrrion
blackmore
merseh sprites
Merser433
sniper1095
painkiller
the stranger
carrotmaster
doomenator
doomguy5th
alphaent
lossforwords
carbine dioxide
HevnDemonic-90eks
nekoblux
Nanami
g0ld3ᴎ-m0b72
SKELETRONMK666
deathz0r
ThrashMetalFanBert94
Minigunner
Blue Shadow
wildweasel
Nash
Cage
Ginji23
Zemakat
Nems
mamaluigisbagel
JohnnyTheWolf
Xim
Can you do xim gzdoom 3 resurrection of evil?
This mod includes RoE stuff already. I just haven't been able to put together a grabber yet. But it's got the new monsters, the ssg and a version of the artifact.
I was waiting for this update, and now is here. Thanks