A global mod that adds more playable factions, more provinces and a developed economy. The relationship between states is based on historical data. The battles will be more viscous than before, and the player will also have to change the strategy a little
30 factions, 187 regions, 300 turns
including: England, France, Holy Roman Empire, Leon and Castilia, Venice, Sicily, Genua, Scotland, Byzantium, Kievan Rus, Moors, Turks, Egypt, Denmark, Portugal, Poland, Hungary, Cumans, Abbasids, Ireland, Cilicia, Norway, Lithuania, Crusading orders, Novgorod, Georgia, Aragon, Sweden, Bohemia, Bulgarian Empire
Added 2 regions. Adding Braneski - a fortress in Poland to transfer hidden settings to her. moneyman2018 complained that it crashes in Gdansk and the game does not start
Handed over Dublin to the Irish (despite the fact that the territory changed hands, and also at the risk of game crashes, tested, everything goes quickly). It is necessary, of course, to add Norwegian territories in Ireland, Wexford will do.
1) 9 new regions have been created, revealing more than the 12th century 2) few factions received 1 city or fortress for a long existence 3) changed the...
Someone asks the question: why are there many regions in the beginning?
In game present 8 new faction: Kingdom of Cilicia, Sweden, Bohemia, Bulgarian Empire, Georgian kingdom, Abbasid Caliphate, Cumans, Aragon
XII century a global mod Medieval II Total War Kingdoms
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The global mod that adds more playable factions, more provinces and a developed economy. The relationship between states is based on historical data...
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custom battles dont work
I keep on getting this problem. Can anyone help me out?
14:02:17.784 [script.err] [error] Script Error in mods/XIIcentury/data/world/maps/campaign/custom/Grand_Campaign_Early_12th/descr_strat.txt, at line 342, column 1
You have chosen an invalid tile(171, 157) for the settlement of Gdansk
Please download new version
On January 23, I will throw off the update, so that no one had this error
Dublin handed over to the Norway, in the 12th century there will be a dependent queenhood
against the Norwegians - Dublin kingdom (later will be independent)
?? Is this a fantasy game? Norway was under the control of the O'Connors.
Norway includes a number of provinces on the starting map (Oslo, Bergen, Orkniar islands, Dublin. Start the game, then talk. This is the last article about game , that it has been new added to the game, and not about all cityes. In the game, 187 provinces would add more if not the limitations of the engine. I would advise you to read books about the history of Ireland
Vikings invaded the territory around Dublin in the 9th century, establishing the Norse Kingdom of Dublin, the earliest and longest-lasting Norse kingdom in Ireland. Its territory corresponded to most of present-day County Dublin. The Norse referred to the kingdom as Dyflin, which is derived from Irish Dubh Linn 'black pool'. The first reference to the Vikings comes from the Annals of Ulster and the first entry for 841 AD reads: "Pagans still on Lough Neagh". It is from this date onward that historians get references to ship fortresses or longphorts being established in Ireland. It may be safe to assume that the Vikings first over-wintered in 840–841 AD. The actual location of the longphort of Dublin is still a hotly debated issue. Norse rulers of Dublin were often co-kings, and occasionally also Kings of Jórvík in what is now Yorkshire. Under their rule, Dublin became the biggest slave port in Western Europe The game starts in 1136, only after 34 years it will cease to exist.
Dyflin Duibhlinn 853 – 1170 AD
The Gaelic Kings take over Dublin in 980AD and King of Dublin is the King of Ireland Muirchertach Ua Briain in the early 12th century, who's son was married to the Kingdom of Norway. It's true before then that the King of Norway does take Dublin for a sort time. It's still a very sort time.
The Dublin that we know was not alone, if you go into details, then you must also indicate other territories that were dependent or conquered by the Vikings, which remained under the rule of the Vikings. Take Skerries, formerly a Viking colony, now south coast of Dublin. If you do everything seriously, then you generally need to create 1000 regions and not 187 out of 200 available to the engine
After the "reconquest"
Sigtrygg II Silkbeard Olafsson was a Hiberno-Norse king of Dublin (possibly AD 989–994; restored or began 995–1000; restored 1000 and abdicated 1036) of the Uí Ímair dynasty.
Magnus Olafsson (Old Norse: Magnús Óláfsson, Norwegian: Magnus Olavsson; 1073 – 24 August 1103), better known as Magnus Barefoot (Old Norse: Magnús berfœttr, Norwegian: Magnus Berrføtt), was King of Norway (as Magnus III) from 1093 until his death in 1103. His reign was marked by aggressive military campaigns and conquest, particularly in the Norse-dominated parts of the British Isles, where he extended his rule to the Kingdom of the Isles and Dublin.
This or that political dependence remained. Perhaps fuzzy, but certain people tried to influence the area. There are 30 available factions in the game, but for the ideal of fractions 50 are needed to establish one or another type of dependency
I understand where you coming from. My point is that Dublin for the most part after 980 is under control from one Gaelic King to the next. You may have a Hiberno-Norse king in power, but they are no longer independent the way it was before. Magnus Barefoot I did a paper on him. His in Dublin for a very sort time and his son married the King of Ireland's Daughter, handing over Dublin. Then both parties look to move up North to crush the north and bring it under King Muirchertach Ua Briain power. Both had a ton more money to make out of trade then taking land both could not control.
Well done, created and handed over Wexford to the Norwegians, and Dublin itself to the Irish. Version 1.25 and its article