The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Valherran
Valherran - - 2,443 comments

This may just solve the balance issue once and for all!

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azuza001
azuza001 - - 1,381 comments

So far it has done a terrific job of it. This system is easier to manipulate than the old ones we have used and things seem to make sense. It also allows for some mixed shinanigans like putting base leos mixed in with gm customs. If your opponent uses nothing but heavy weapons they are overkill vs leos and the leo sacrifice is enough to get the gm customs in range to use their assault beam rifles.

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alexyoung31586
alexyoung31586 - - 197 comments

This is growing ever closer to a fully realized build, especially since all the filler has been gutted out beforehand. BTW leos were naught but cannon fodder anyways.

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Description

A pic showing off the new description system, which needs to be explained.

There is an armor rating system, 0-5. Armor is rated on a % base, the higher your armor number the less % you take. 0 is 100% of the damage, 5 is 17% damage.

Your HP is straight forward. A unit with an HP rating of 1.1 has around 1100 pts of health.

Weapons fall into 3 categories, Rapid Fire / Assault / Heavy. Rend is how much - your weapon does to an opponents armor rating. Finally Strength is how much damage you weapon does to an opponent units HP.

SO what does all this mean?

If you use a unit like the GM here he has 1100 HP and an armor rating of 4. If he was to take a hit from another GM using the same weapon his armor would drop to 1 (4-3) and he would take 84% of the .6 damage, or 600 dmg - 96 (16% damage reduced thanks to the armor rating of 1) so 504 dmg. Since the unit only has 1100 hp thats almost half its health gone from a single shot!

NOW what does Rapid Fire / Assault / Heavy mean? Well we are using a universal 4 second timer on all units now. What this means is everything is based off of a 'turn' taking 4 seconds in real time. So a unit will fire all of its weapons every 4 seconds, but there is more to it than that. Heavy means the unit fires 1 shot at the start of the 4 second timer, then has to wait 4 seconds before firing again. This is good for first strike damage but then the unit is vulnerable for the next 4 seconds until it can fire again. Also heavy weapons can not normally be fired while moving. Assault weapons fire 1 shot every .5s, so a unit with say an Assault 3 weapon gets 3 shots, 1 shot every .5s, until all 3 shots in the clip are empty then it has to wait 2.5s until it can fire again, but can also fire and move. Finally Rapid Fire weapons fire their shots averaged out over the 4s, so a rapid fire 2 unit fires 1 shot every 2 seconds where a rapid fire 4 would fire 1 shot every second.

Hope this helps explain things!